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Thanks, way easier than I thought. :D

On 2/16/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> You could try this version also...
> http://forums.alliedmods.net/showpost.php?p=338003&postcount=17
>
> It checks for the existence of the file before adding it to the dl table.
>
> - Jay
>
>
> Quoting LDuke <[EMAIL PROTECTED]>:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://forums.alliedmods.net/showpost.php?p=326764&postcount=7
> >
> > It will only download the file if a file by that name doesn't already
> exist
> > on the client's machine, so you can't use this method to update existing
> > files.
> >
> > On 2/15/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Hi
> >>
> >> I'm just wondering if there is an easy way of sending say a model,
> sound,
> >> txt, material file from the server to a clients machine. I can
> >> think of a way of doing this, but before I go with a more manual
> approach,
> >> perhaps Valve have left us some handy functions or code so
> >> we don't have to write our own. Not to seem lazy or anything ;) It is
> >> really
> >> just my own curiosity at this point and could be handy.
> >> I know the res files will send sounds, materials, etc to a clients
> machine
> >> when the map loads, but I need a way of doing this outside of a
> >> map res file.
> >>
> >> Thanks :D
> >>
> >> --
> >> ~skidz
> >> --
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> > --
> >
> > _______________________________________________
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> >
> >
>
>
>
> _______________________________________________
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> please visit:
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>
>


--
~skidz
--

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