-- [ Picked text/plain from multipart/alternative ] Thanks, way easier than I thought. :D
On 2/16/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > You could try this version also... > http://forums.alliedmods.net/showpost.php?p=338003&postcount=17 > > It checks for the existence of the file before adding it to the dl table. > > - Jay > > > Quoting LDuke <[EMAIL PROTECTED]>: > > > -- > > [ Picked text/plain from multipart/alternative ] > > http://forums.alliedmods.net/showpost.php?p=326764&postcount=7 > > > > It will only download the file if a file by that name doesn't already > exist > > on the client's machine, so you can't use this method to update existing > > files. > > > > On 2/15/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Hi > >> > >> I'm just wondering if there is an easy way of sending say a model, > sound, > >> txt, material file from the server to a clients machine. I can > >> think of a way of doing this, but before I go with a more manual > approach, > >> perhaps Valve have left us some handy functions or code so > >> we don't have to write our own. Not to seem lazy or anything ;) It is > >> really > >> just my own curiosity at this point and could be handy. > >> I know the res files will send sounds, materials, etc to a clients > machine > >> when the map loads, but I need a way of doing this outside of a > >> map res file. > >> > >> Thanks :D > >> > >> -- > >> ~skidz > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

