You could try this version also...
http://forums.alliedmods.net/showpost.php?p=338003&postcount=17
It checks for the existence of the file before adding it to the dl table.
- Jay
Quoting LDuke <[EMAIL PROTECTED]>:
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http://forums.alliedmods.net/showpost.php?p=326764&postcount=7
It will only download the file if a file by that name doesn't already exist
on the client's machine, so you can't use this method to update existing
files.
On 2/15/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
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Hi
I'm just wondering if there is an easy way of sending say a model, sound,
txt, material file from the server to a clients machine. I can
think of a way of doing this, but before I go with a more manual approach,
perhaps Valve have left us some handy functions or code so
we don't have to write our own. Not to seem lazy or anything ;) It is
really
just my own curiosity at this point and could be handy.
I know the res files will send sounds, materials, etc to a clients machine
when the map loads, but I need a way of doing this outside of a
map res file.
Thanks :D
--
~skidz
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