Just remember to do it during LevelInit ;) > -----Original Message----- > From: Ryan Sheffer [mailto:[EMAIL PROTECTED] > Sent: 20 February 2007 18:52 > To: [email protected] > Subject: Re: [hlcoders] How to send text files, mdl files, etc to a > clients computer? > > -- > [ Picked text/plain from multipart/alternative ] > Thanks, way easier than I thought. :D > > On 2/16/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > > > You could try this version also... > > http://forums.alliedmods.net/showpost.php?p=338003&postcount=17 > > > > It checks for the existence of the file before adding it to the dl > table. > > > > - Jay > > > > > > Quoting LDuke <[EMAIL PROTECTED]>: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > http://forums.alliedmods.net/showpost.php?p=326764&postcount=7 > > > > > > It will only download the file if a file by that name doesn't already > > exist > > > on the client's machine, so you can't use this method to update > existing > > > files. > > > > > > On 2/15/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > >> > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Hi > > >> > > >> I'm just wondering if there is an easy way of sending say a model, > > sound, > > >> txt, material file from the server to a clients machine. I can > > >> think of a way of doing this, but before I go with a more manual > > approach, > > >> perhaps Valve have left us some handy functions or code so > > >> we don't have to write our own. Not to seem lazy or anything ;) It is > > >> really > > >> just my own curiosity at this point and could be handy. > > >> I know the res files will send sounds, materials, etc to a clients > > machine > > >> when the map loads, but I need a way of doing this outside of a > > >> map res file. > > >> > > >> Thanks :D > > >> > > >> -- > > >> ~skidz > > >> -- > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders
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