-- [ Picked text/plain from multipart/alternative ] http://list.valvesoftware.com/mailman/listinfo/hlmappers
On 2/20/07, RMaioroff <[EMAIL PROTECTED]> wrote: > > Hello, > > Forgive me if this is not on-topic. I was unable to find a similar list > for > level designers. > > We have a few open positions on a small commercial dev team for level > designers. Please see the posting below, and if interested contact me via > PM > at http://forums.planetwca.com and send the PM to [WCA]PHPirate. > > Position: Level Design > Category: N/A > Type: Full Time / Contract > Duration: 4 months + > Base: HL2 > Salary: This is a pay-per-map contract. Average payout is $200 per map, > some > more, some less depending on quality. > Retainer: No > > Summary: > ----------- > > We're looking to hire skilled, experienced Source level designers to be > part > of a small team responsible for the development of an HL2 based mod. > > Successful candidates will have both source experience as well as TFC CONC > JUMP mapping skills. This obviously means you need reasonable conc jump > skills to begin with. > > So if you're an old school mapper from TFC and you've got mad source > skills > now, this could be a good chance to earn some cash for your effort. > > Map samples are required for you to be considered. If you've no > experience, > please do not inquire. > > More details available. This project is under an NDA, which you must be > willing to sign. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- <hr /> <b>Stephen Swires</b> -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

