Thanks for your constructive reply, Jed. Please see my response to Adam
regarding this.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jed
Sent: Tuesday, February 20, 2007 5:47 AM
To: [email protected]
Subject: Re: [hlcoders] Income Opportunity for Level Designers

On average I contract out at more than $200 for a modelled, textured
and LOD'd static_prop model.

$200 for a map? Gee, I sure hope you like the colour Orange....

- Jed

On 20/02/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> How can this be a commercial 'mod'?
>
> Also, the salary of your average level designer is
> $43,486 (Gamasutra 2006 salary survey).
>
>
http://gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?pag
e=4
>
> If some one was to spend 1500 hours (as many
> commercial level designers do) on a single map, 200 is
> not even worth them doing what I'm doing, and saying -
> piss off.
>
> Adam
>
>
> --- RMaioroff <[EMAIL PROTECTED]> wrote:
>
> > Hello,
> >
> > Forgive me if this is not on-topic. I was unable to
> > find a similar list for
> > level designers.
> >
> > We have a few open positions on a small commercial
> > dev team for level
> > designers. Please see the posting below, and if
> > interested contact me via PM
> > at http://forums.planetwca.com and send the PM to
> > [WCA]PHPirate.
> >
> > Position: Level Design
> > Category: N/A
> > Type: Full Time / Contract
> > Duration: 4 months +
> > Base: HL2
> > Salary: This is a pay-per-map contract. Average
> > payout is $200 per map, some
> > more, some less depending on quality.
> > Retainer: No
> >
> > Summary:
> > -----------
> >
> > We're looking to hire skilled, experienced Source
> > level designers to be part
> > of a small team responsible for the development of
> > an HL2 based mod.
> >
> > Successful candidates will have both source
> > experience as well as TFC CONC
> > JUMP mapping skills. This obviously means you need
> > reasonable conc jump
> > skills to begin with.
> >
> > So if you're an old school mapper from TFC and
> > you've got mad source skills
> > now, this could be a good chance to earn some cash
> > for your effort.
> >
> > Map samples are required for you to be considered.
> > If you've no experience,
> > please do not inquire.
> >
> > More details available. This project is under an
> > NDA, which you must be
> > willing to sign.
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --------
> Nigredo Studios http://www.nigredostudios.com
>
>
>
>
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