Thanks for your constructive reply, Jed. Please see my response to Adam regarding this.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jed Sent: Tuesday, February 20, 2007 5:47 AM To: [email protected] Subject: Re: [hlcoders] Income Opportunity for Level Designers On average I contract out at more than $200 for a modelled, textured and LOD'd static_prop model. $200 for a map? Gee, I sure hope you like the colour Orange.... - Jed On 20/02/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > How can this be a commercial 'mod'? > > Also, the salary of your average level designer is > $43,486 (Gamasutra 2006 salary survey). > > http://gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?pag e=4 > > If some one was to spend 1500 hours (as many > commercial level designers do) on a single map, 200 is > not even worth them doing what I'm doing, and saying - > piss off. > > Adam > > > --- RMaioroff <[EMAIL PROTECTED]> wrote: > > > Hello, > > > > Forgive me if this is not on-topic. I was unable to > > find a similar list for > > level designers. > > > > We have a few open positions on a small commercial > > dev team for level > > designers. Please see the posting below, and if > > interested contact me via PM > > at http://forums.planetwca.com and send the PM to > > [WCA]PHPirate. > > > > Position: Level Design > > Category: N/A > > Type: Full Time / Contract > > Duration: 4 months + > > Base: HL2 > > Salary: This is a pay-per-map contract. Average > > payout is $200 per map, some > > more, some less depending on quality. > > Retainer: No > > > > Summary: > > ----------- > > > > We're looking to hire skilled, experienced Source > > level designers to be part > > of a small team responsible for the development of > > an HL2 based mod. > > > > Successful candidates will have both source > > experience as well as TFC CONC > > JUMP mapping skills. This obviously means you need > > reasonable conc jump > > skills to begin with. > > > > So if you're an old school mapper from TFC and > > you've got mad source skills > > now, this could be a good chance to earn some cash > > for your effort. > > > > Map samples are required for you to be considered. > > If you've no experience, > > please do not inquire. > > > > More details available. This project is under an > > NDA, which you must be > > willing to sign. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > Nigredo Studios http://www.nigredostudios.com > > > > ____________________________________________________________________________ ________ > The fish are biting. > Get more visitors on your site using Yahoo! Search Marketing. > http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

