Mike Dussault was going to look into it, but he's out of the office this week so probably won't get to it until next week.
I might have a few minutes to check it out today though. Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew Sent: Wednesday, February 21, 2007 7:33 AM To: [email protected] Subject: RE: [hlcoders] Replay Disappearing Bug Hey Yahn, I was curious if anybody over there had a chance to try the repro? Just wondering if there was any feedback. You guys are really busy, so it would be easy to slip through the cracks. >From: "Yahn Bernier" <[EMAIL PROTECTED]> >Reply-To: [email protected] >To: <[email protected]> >Subject: RE: [hlcoders] Replay Disappearing Bug >Date: Thu, 8 Feb 2007 11:32:45 -0800 > >We'll have someone here try and repro this. > >Yahn > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew >Sent: Thursday, February 08, 2007 11:25 AM >To: [email protected] >Subject: RE: [hlcoders] Replay Disappearing Bug > >Here's a video displaying how the bug works. I apologize for the poor >quality, as YouTube managed to mangle the video quite a bit. The first >time the console is typed in is the beginning of the demo recording. >The second time is the ending of the demo recording. You can see that >the Alyx model reappears when the demo is no longer recording. > >http://www.youtube.com/watch?v=d6WeCkEO8i4 > >Thanks goes out to previous answers, but none of the animation changes >mentioned previously had any effect. I could really use some help in >figuring this one out. A Find in Files involving anything to do with >demo recording and playback doesn't bring any clear answer to focus. >Any other suggestions or assistance is definitely appreciated. > > >From: "Meow Mew" <[EMAIL PROTECTED]> > >Reply-To: [email protected] > >To: [email protected] > >Subject: [hlcoders] Replay Disappearing Bug > >Date: Wed, 07 Feb 2007 15:58:12 -0500 > > > >I was hoping somebody could point me in the right direction for > >resolving a bug I came across. I do work with a valid liscence of > >all of the Valve engine, so please don't hesitate to point me in the > >right direction if you happen to be a Valve employee (if you use > >generic terms to avoid posting non-SDK code I would still appreciate > >it >tremendously). > > > >During the recording of a replay (DEM file) in a single-player game, > >I found that characters playing an animation can stop rendering > >themselves after colliding with the player. An easy re-creation of > >this is to make a high area to jump off of onto a characters head > >(try not to at the character during collision). If an animation was > >setup through VCD or scripted sequence, the model will cease to > >render for that instance of the character. > > The model will render again if that entire visibility set reloads > >(walking behind an occluder also seems to work). > > > >This only happens while recording a DEM file, and also only happens > >if the character is animated. The collision does NOT need to be with > >the player (I've seen it happen when a character ran into a mailbox), > >but I > > >do believe the player has to not be looking directly at the character > >when it vanishes. > > Also, this is even EASIER to create if you set the solid type of > >the character to SOLID_VPHYSICS instead of SOLID_BBOX. > > > >I really need to be able to record a run of the world with no obvious > >flaws that would change the users experience. We're using the demo > >playbacks to overlay eye-tracking information and change textures > >during the playback for pixel detection of entities. The user would > >most likely change his/her natural eye responses if objects vanish, > >and > > >this hurts the results of the research studies. Please help if you > >can! > > > >_________________________________________________________________ > >Laugh, share and connect with Windows Live Messenger > >http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http: > >//imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source > >=h > >mtagline > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_________________________________________________________________ >From predictions to trailers, check out the MSN Entertainment Guide to >the Academy Awards(r) >http://movies.msn.com/movies/oscars2007/?icid=ncoscartagline1 > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Find what you need at prices you'll love. 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