Thanks for that Paul, it works better now!

Adam


--- Paul Peloski <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> The wiki is wrong, I pointed out this bug a long
> time ago. Whoever added it
> to the wiki neglected to read Yahn's opinion which
> was that removing the
> offending lines entirely seemed to fix all animation
> jitter.
>
> Regards,
>
> Paul
>
> On 2/7/07, Adam amckern Mckern <[EMAIL PROTECTED]>
> wrote:
> >
> > Just be careful that fix can destroy anims in a
> single
> > player game as well.
> >
> > Adam
> >
> >
> > --- Meow Mew <[EMAIL PROTECTED]> wrote:
> >
> > > I didn't notice that actually.  Turns out that's
> not
> > > it, but thanks for the
> > > heads up regardless!
> > >
> > >
> > > >From: "Nate Nichols" <[EMAIL PROTECTED]>
> > > >Reply-To: [email protected]
> > > >To: [email protected]
> > > >Subject: Re: [hlcoders] Replay Disappearing Bug
> > > >Date: Wed, 7 Feb 2007 15:44:00 -0600
> > > >
> > > >Hi,
> > > >
> > > >I don't know if you noticed this before, but
> there
> > > is a possibly
> > > >related bug w/ demo recording (with a fix)
> here:
> > >
> > >
> >
>
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery
> > > >
> > > >This may not fix your problem, but they may
> have a
> > > similar root cause.
> > > >
> > > >Good luck,
> > > >Nate
> > > >
> > > >On 07/02/07, Meow Mew <[EMAIL PROTECTED]>
> > > wrote:
> > > >>I was hoping somebody could point me in the
> right
> > > direction for resolving
> > > >>a
> > > >>bug I came across.  I do work with a valid
> > > liscence of all of the Valve
> > > >>engine, so please don't hesitate to point me
> in
> > > the right direction if you
> > > >>happen to be a Valve employee (if you use
> generic
> > > terms to avoid posting
> > > >>non-SDK code I would still appreciate it
> > > tremendously).
> > > >>
> > > >>During the recording of a replay (DEM file) in
> a
> > > single-player game, I
> > > >>found
> > > >>that characters playing an animation can stop
> > > rendering themselves after
> > > >>colliding with the player.  An easy
> re-creation of
> > > this is to make a high
> > > >>area to jump off of onto a characters head
> (try
> > > not to at the character
> > > >>during collision).  If an animation was setup
> > > through VCD or scripted
> > > >>sequence, the model will cease to render for
> that
> > > instance of the
> > > >>character.
> > > >>   The model will render again if that entire
> > > visibility set reloads
> > > >>(walking
> > > >>behind an occluder also seems to work).
> > > >>
> > > >>This only happens while recording a DEM file,
> and
> > > also only happens if the
> > > >>character is animated.  The collision does NOT
> > > need to be with the player
> > > >>(I've seen it happen when a character ran into
> a
> > > mailbox), but I do
> > > >>believe
> > > >>the player has to not be looking directly at
> the
> > > character when it
> > > >>vanishes.
> > > >>   Also, this is even EASIER to create if you
> set
> > > the solid type of the
> > > >>character to SOLID_VPHYSICS instead of
> SOLID_BBOX.
> > > >>
> > > >>I really need to be able to record a run of
> the
> > > world with no obvious
> > > >>flaws
> > > >>that would change the users experience.  We're
> > > using the demo playbacks to
> > > >>overlay eye-tracking information and change
> > > textures during the playback
> > > >>for
> > > >>pixel detection of entities.  The user would
> most
> > > likely change his/her
> > > >>natural eye responses if objects vanish, and
> this
> > > hurts the results of the
> > > >>research studies.  Please help if you can!
> > > >>
> > >
> >
>
>>_________________________________________________________________
> > > >>Laugh, share and connect with Windows Live
> > > Messenger
> > >
> > >>
> >
>
http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline
> > > >>
> > > >>
> > >
> >>_______________________________________________
> > > >>To unsubscribe, edit your list preferences, or
> > > view the list archives,
> > > >>please visit:
> > >
> >
>
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >
> > > >_______________________________________________
> > > >To unsubscribe, edit your list preferences, or
> view
> > > the list archives,
> > > >please visit:
> > >
> >
>
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > >
> >
>
_________________________________________________________________
> > > Laugh, share and connect with Windows Live
> Messenger
> > >
> >
> >
>
http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or
> view
> > > the list archives, please visit:
> > >
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --------
> > Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> >
> >
> >
>
____________________________________________________________________________________
> > Need Mail bonding?
> > Go to the Yahoo! Mail Q&A for great tips from
> Yahoo! Answers users.
> >
>
http://answers.yahoo.com/dir/?link=list&sid=396546091
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
Nigredo Studios http://www.nigredostudios.com



____________________________________________________________________________________
Now that's room service!  Choose from over 150,000 hotels
in 45,000 destinations on Yahoo! Travel to find your fit.
http://farechase.yahoo.com/promo-generic-14795097

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to