Just be careful that fix can destroy anims in a single player game as well.
Adam --- Meow Mew <[EMAIL PROTECTED]> wrote: > I didn't notice that actually. Turns out that's not > it, but thanks for the > heads up regardless! > > > >From: "Nate Nichols" <[EMAIL PROTECTED]> > >Reply-To: [email protected] > >To: [email protected] > >Subject: Re: [hlcoders] Replay Disappearing Bug > >Date: Wed, 7 Feb 2007 15:44:00 -0600 > > > >Hi, > > > >I don't know if you noticed this before, but there > is a possibly > >related bug w/ demo recording (with a fix) here: > >http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery > > > >This may not fix your problem, but they may have a > similar root cause. > > > >Good luck, > >Nate > > > >On 07/02/07, Meow Mew <[EMAIL PROTECTED]> > wrote: > >>I was hoping somebody could point me in the right > direction for resolving > >>a > >>bug I came across. I do work with a valid > liscence of all of the Valve > >>engine, so please don't hesitate to point me in > the right direction if you > >>happen to be a Valve employee (if you use generic > terms to avoid posting > >>non-SDK code I would still appreciate it > tremendously). > >> > >>During the recording of a replay (DEM file) in a > single-player game, I > >>found > >>that characters playing an animation can stop > rendering themselves after > >>colliding with the player. An easy re-creation of > this is to make a high > >>area to jump off of onto a characters head (try > not to at the character > >>during collision). If an animation was setup > through VCD or scripted > >>sequence, the model will cease to render for that > instance of the > >>character. > >> The model will render again if that entire > visibility set reloads > >>(walking > >>behind an occluder also seems to work). > >> > >>This only happens while recording a DEM file, and > also only happens if the > >>character is animated. The collision does NOT > need to be with the player > >>(I've seen it happen when a character ran into a > mailbox), but I do > >>believe > >>the player has to not be looking directly at the > character when it > >>vanishes. > >> Also, this is even EASIER to create if you set > the solid type of the > >>character to SOLID_VPHYSICS instead of SOLID_BBOX. > >> > >>I really need to be able to record a run of the > world with no obvious > >>flaws > >>that would change the users experience. We're > using the demo playbacks to > >>overlay eye-tracking information and change > textures during the playback > >>for > >>pixel detection of entities. The user would most > likely change his/her > >>natural eye responses if objects vanish, and this > hurts the results of the > >>research studies. Please help if you can! > >> > >>_________________________________________________________________ > >>Laugh, share and connect with Windows Live > Messenger > >>http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > >> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or > view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view > the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > Laugh, share and connect with Windows Live Messenger > http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. http://answers.yahoo.com/dir/?link=list&sid=396546091 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

