-- [ Picked text/plain from multipart/alternative ] The wiki is wrong, I pointed out this bug a long time ago. Whoever added it to the wiki neglected to read Yahn's opinion which was that removing the offending lines entirely seemed to fix all animation jitter.
Regards, Paul On 2/7/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Just be careful that fix can destroy anims in a single > player game as well. > > Adam > > > --- Meow Mew <[EMAIL PROTECTED]> wrote: > > > I didn't notice that actually. Turns out that's not > > it, but thanks for the > > heads up regardless! > > > > > > >From: "Nate Nichols" <[EMAIL PROTECTED]> > > >Reply-To: [email protected] > > >To: [email protected] > > >Subject: Re: [hlcoders] Replay Disappearing Bug > > >Date: Wed, 7 Feb 2007 15:44:00 -0600 > > > > > >Hi, > > > > > >I don't know if you noticed this before, but there > > is a possibly > > >related bug w/ demo recording (with a fix) here: > > > > > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery > > > > > >This may not fix your problem, but they may have a > > similar root cause. > > > > > >Good luck, > > >Nate > > > > > >On 07/02/07, Meow Mew <[EMAIL PROTECTED]> > > wrote: > > >>I was hoping somebody could point me in the right > > direction for resolving > > >>a > > >>bug I came across. I do work with a valid > > liscence of all of the Valve > > >>engine, so please don't hesitate to point me in > > the right direction if you > > >>happen to be a Valve employee (if you use generic > > terms to avoid posting > > >>non-SDK code I would still appreciate it > > tremendously). > > >> > > >>During the recording of a replay (DEM file) in a > > single-player game, I > > >>found > > >>that characters playing an animation can stop > > rendering themselves after > > >>colliding with the player. An easy re-creation of > > this is to make a high > > >>area to jump off of onto a characters head (try > > not to at the character > > >>during collision). If an animation was setup > > through VCD or scripted > > >>sequence, the model will cease to render for that > > instance of the > > >>character. > > >> The model will render again if that entire > > visibility set reloads > > >>(walking > > >>behind an occluder also seems to work). > > >> > > >>This only happens while recording a DEM file, and > > also only happens if the > > >>character is animated. The collision does NOT > > need to be with the player > > >>(I've seen it happen when a character ran into a > > mailbox), but I do > > >>believe > > >>the player has to not be looking directly at the > > character when it > > >>vanishes. > > >> Also, this is even EASIER to create if you set > > the solid type of the > > >>character to SOLID_VPHYSICS instead of SOLID_BBOX. > > >> > > >>I really need to be able to record a run of the > > world with no obvious > > >>flaws > > >>that would change the users experience. We're > > using the demo playbacks to > > >>overlay eye-tracking information and change > > textures during the playback > > >>for > > >>pixel detection of entities. The user would most > > likely change his/her > > >>natural eye responses if objects vanish, and this > > hurts the results of the > > >>research studies. Please help if you can! > > >> > > > >>_________________________________________________________________ > > >>Laugh, share and connect with Windows Live > > Messenger > > > >> > http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > >> > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or > > view the list archives, > > >>please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view > > the list archives, > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _________________________________________________________________ > > Laugh, share and connect with Windows Live Messenger > > > > http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > Nigredo Studios http://www.nigredostudios.com > > > > > > ____________________________________________________________________________________ > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > http://answers.yahoo.com/dir/?link=list&sid=396546091 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

