Hello Yahn,

sounds is the biggest problem, so when its fixed for sounds, its realy nice
:)
With models i dont have problems now but i dont do realy much with models or
decals.

Is there a release date for the new engine update with the sound bug fix?

Thank for your great help Yahn!!!

With friendly Reguards from Germany

Ratman2000

----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 24, 2007 5:22 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


Yes, that was sounds in embedded .zip files in .bsps.  That was the
thing I was thinking I had fixed.

Although that one was fixed, if the sound was put into the downloadables
string table like the plugin was doing, I hadn't tested or fixed that
case.

I've got the downloads one working for sounds now, but I need to fix it
in general for other non-sound things in the downloads list (and other
non-sound things in bsp .zip files).

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Friday, February 23, 2007 7:13 PM
To: [email protected]
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Yahn, ring any bells? 21 MARCH 06 =[

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: 21 March 2006 02:01
To: [email protected]
Subject: RE: [hlcoders] Sound downloads.

Unfortunately it required changes to the file system and the engine so

it's not on the immediate slate for release.  It's definitely in the
pipeline for release though.  No definite ETA, but hopefully in the
next couple of months.

Yahn


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Date: Mon Mar 20 15:36:02 2006
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I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work on the map on which they were downloaded, you have to restart your
client for them to work.

Is this actually a bug or one of the new "features"?

------------------------------------------------------------------------
----
-----------------

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It's a bug, we have a fix.  I'll find out when it's scheduled to ship
out to the public release.

Yahn

-----Original Message-----
From: Yahn Bernier [mailto:[EMAIL PROTECTED]
Sent: 23 February 2007 20:06
To: [email protected]
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Yeah, I can see the general issue and it's a bit sticky.  It's
definitely fixable, but it might take a couple of days of mucking
around with stuff in the engine.

I should have it fixed pretty shortly though.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, February 23, 2007 11:50 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] I've heard from
others that there is an issue with some types of materials (decals?).

On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Okay.  I was able to repro this with the stringtable version and fix
it.
> The fix will go out some time in the next few weeks whenever we have

> an engine update coming out.
>
> I still need to look at models and materials/decals, too, since
> there may be similar issues wrt those types of things.
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Ratman2000
> Sent: Friday, February 23, 2007 9:04 AM
> To: [email protected]
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> thanks for your help!
>
> I think there is something to do after adding it in the
> download-tables...
>
> So the simplest way is to check, what the system does by loading the

> *.res file!
>
> With friendly reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, February 23, 2007 4:23 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> >I put the files in a map .res file and it worked, but I'll test the

> >code  they way you had it set up and see what the problem is.
> >
> > Yahn
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Ratman2000
> > Sent: Friday, February 23, 2007 2:05 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Jay,
> >
> > yes thats the problem...
> >
> > Anybody there join a server with custom content, he downloaded it
> > but cant hear the sounds...
> >
> > I think nobody like to join a server, download mass custom files
> > and

> > than have to close CS:S, remember the IP and start it again... Is
> > there a way to fix it?
> > I think when i download a map, what has custom ambient sounds, the

> > sounds i can hear...
> > but i dont know right now so i have to test it...
> >
> > With friendly reguards
> >
> > Ratman2000
> >
> >
> > ----- Original Message -----
> > From: "Jay Croghan" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, February 23, 2007 10:40 AM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> >> Yahn,
> >>
> >> It doesn't matter how the materials or sounds are downloaded,
> >> .res or
>
> >> by adding it to the "downloadables" NetworkStringTable, the CS:S
> >> (HL2?) client still requires a restart before the content is
usable.
> >>
> >> - Jay
> >>
> >>
> >> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
> >>
> >>> I need a little more info on this one, how are you registering
> >>> the

> >>> custom .wav (or other content) with the engine?  Are you
> >>> creating a mapname.res file or using some other API to register
it?
> >>>
> >>> Yahn
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>> Ratman2000
> >>> Sent: Sunday, February 18, 2007 10:39 PM
> >>> To: [email protected]
> >>> Subject: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> Hello,
> >>>
> >>> i have integrated in my CS:S Server Plugin an function to add
> >>> Custom
>
> >>> Sound Files...
> >>> So i have added Sounds to this System and it works great but i
> >>> have one problem...
> >>>
> >>> When i first time connect to the server, all content gets
> > downloaded...
> >>> Then when i play the sounds by using:
> >>>
> >>> MRecipientFilter Filter;
> >>>
> >>> Filter.AddPlayer( i );
> >>> Filter.MakeReliable();
> >>>
> >>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO,
> >>> EngineSounds->SoundFile, 0.7,
> >>>
> >>> EngineSounds->0,
> >>> 0, 100, &Origin );
> >>>
> >>> The sound file dont get played...
> >>>
> >>> When i then quit CS:S and start it again and connect to the same

> >>> server, i dont get download content and all sounds plays fine...
> >>>
> >>> Who is the problem? Is it an Engine bug? Is there a workaround?
> >>>
> >>> Please help!
> >>>
> >>> With friendly reguards
> >>>
> >>> Ratman2000
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
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> >>>
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
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> >>>
> >>>
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
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>
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