-----Original Message-----
From: Yahn Bernier [mailto:[EMAIL PROTECTED]
Sent: 23 February 2007 20:06
To: [email protected]
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
Yeah, I can see the general issue and it's a bit sticky. It's
definitely fixable, but it might take a couple of days of mucking around
with stuff in the engine.
I should have it fixed pretty shortly though.
Yahn
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, February 23, 2007 11:50 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
--
[ Picked text/plain from multipart/alternative ] I've heard from others
that there is an issue with some types of materials (decals?).
On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Okay. I was able to repro this with the stringtable version and fix
it.
> The fix will go out some time in the next few weeks whenever we have
> an engine update coming out.
>
> I still need to look at models and materials/decals, too, since there
> may be similar issues wrt those types of things.
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Friday, February 23, 2007 9:04 AM
> To: [email protected]
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> thanks for your help!
>
> I think there is something to do after adding it in the
> download-tables...
>
> So the simplest way is to check, what the system does by loading the
> *.res file!
>
> With friendly reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, February 23, 2007 4:23 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> >I put the files in a map .res file and it worked, but I'll test the
> >code they way you had it set up and see what the problem is.
> >
> > Yahn
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Ratman2000
> > Sent: Friday, February 23, 2007 2:05 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Jay,
> >
> > yes thats the problem...
> >
> > Anybody there join a server with custom content, he downloaded it
> > but cant hear the sounds...
> >
> > I think nobody like to join a server, download mass custom files and
> > than have to close CS:S, remember the IP and start it again... Is
> > there a way to fix it?
> > I think when i download a map, what has custom ambient sounds, the
> > sounds i can hear...
> > but i dont know right now so i have to test it...
> >
> > With friendly reguards
> >
> > Ratman2000
> >
> >
> > ----- Original Message -----
> > From: "Jay Croghan" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, February 23, 2007 10:40 AM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> >> Yahn,
> >>
> >> It doesn't matter how the materials or sounds are downloaded, .res
> >> or
>
> >> by adding it to the "downloadables" NetworkStringTable, the CS:S
> >> (HL2?) client still requires a restart before the content is
usable.
> >>
> >> - Jay
> >>
> >>
> >> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
> >>
> >>> I need a little more info on this one, how are you registering the
> >>> custom .wav (or other content) with the engine? Are you creating
> >>> a mapname.res file or using some other API to register it?
> >>>
> >>> Yahn
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>> Ratman2000
> >>> Sent: Sunday, February 18, 2007 10:39 PM
> >>> To: [email protected]
> >>> Subject: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> Hello,
> >>>
> >>> i have integrated in my CS:S Server Plugin an function to add
> >>> Custom
>
> >>> Sound Files...
> >>> So i have added Sounds to this System and it works great but i
> >>> have one problem...
> >>>
> >>> When i first time connect to the server, all content gets
> > downloaded...
> >>> Then when i play the sounds by using:
> >>>
> >>> MRecipientFilter Filter;
> >>>
> >>> Filter.AddPlayer( i );
> >>> Filter.MakeReliable();
> >>>
> >>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO,
> >>> EngineSounds->SoundFile, 0.7,
> >>>
> >>> EngineSounds->0,
> >>> 0, 100, &Origin );
> >>>
> >>> The sound file dont get played...
> >>>
> >>> When i then quit CS:S and start it again and connect to the same
> >>> server, i dont get download content and all sounds plays fine...
> >>>
> >>> Who is the problem? Is it an Engine bug? Is there a workaround?
> >>>
> >>> Please help!
> >>>
> >>> With friendly reguards
> >>>
> >>> Ratman2000
> >>>
> >>>
> >>> _______________________________________________
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> >>>
> >>>
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> >>>
> >>>
> >>
> >>
> >>
> >> _______________________________________________
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> >> archives,
> >
> >> please visit:
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> >>
> >
> >
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>
> > please visit:
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> >
> >
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> >
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>
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