Hello, I am trying to duplicate the electricity effects that the rollermine has going from shocker to shocker. I cannot find where it hooks up the electricity sprite to each of it's attachments and back, the only line I could find in npc_rollermine.cpp was this:
PrecacheModel( "sprites/bluelight1.vmt" ); This appears to be the correct sprite. The only other thing I saw was the setting of the rollermine's m_nSkin, but I tried setting the skin on my own entity that uses roller_spikes.mdl and it did not work, and in model viewer the roller_spikes.mdl only has one skin. Where/how does the rollermine set it's electricity cage up? Thanks, Dest _________________________________________________________________ MSN is giving away a trip to Vegas to see Elton John. Enter to win today. http://msnconcertcontest.com?icid-nceltontagline _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

