-- [ Picked text/plain from multipart/alternative ] c_npc_rollermine.cpp in \hl2_hud\ ;)
/ProZak On 15/04/07, Dest Romano <[EMAIL PROTECTED]> wrote: > > Hello, I am trying to duplicate the electricity effects that the > rollermine > has going from shocker to shocker. I cannot find where it hooks up the > electricity sprite to each of it's attachments and back, the only line I > could find in npc_rollermine.cpp was this: > > PrecacheModel( "sprites/bluelight1.vmt" ); > > This appears to be the correct sprite. The only other thing I saw was the > setting of the rollermine's m_nSkin, but I tried setting the skin on my > own > entity that uses roller_spikes.mdl and it did not work, and in model > viewer > the roller_spikes.mdl only has one skin. Where/how does the rollermine set > it's electricity cage up? > > Thanks, Dest > > _________________________________________________________________ > MSN is giving away a trip to Vegas to see Elton John. Enter to win today. > http://msnconcertcontest.com?icid-nceltontagline > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

