And for the attachment cords its within the models QC file either look in the source sdk folder for it, or use one of the model decompilers.
Adam --- Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > c_npc_rollermine.cpp in \hl2_hud\ ;) > > /ProZak > > > On 15/04/07, Dest Romano <[EMAIL PROTECTED]> > wrote: > > > > Hello, I am trying to duplicate the electricity > effects that the > > rollermine > > has going from shocker to shocker. I cannot find > where it hooks up the > > electricity sprite to each of it's attachments and > back, the only line I > > could find in npc_rollermine.cpp was this: > > > > PrecacheModel( "sprites/bluelight1.vmt" ); > > > > This appears to be the correct sprite. The only > other thing I saw was the > > setting of the rollermine's m_nSkin, but I tried > setting the skin on my > > own > > entity that uses roller_spikes.mdl and it did not > work, and in model > > viewer > > the roller_spikes.mdl only has one skin. Where/how > does the rollermine set > > it's electricity cage up? > > > > Thanks, Dest > > > > > _________________________________________________________________ > > MSN is giving away a trip to Vegas to see Elton > John. Enter to win today. > > http://msnconcertcontest.com?icid-nceltontagline > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

