And for the attachment cords its within the models QC
file either look in the source sdk folder for it, or
use one of the model decompilers.

Adam


--- Tobias Kammersgaard
<[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> c_npc_rollermine.cpp in \hl2_hud\ ;)
>
> /ProZak
>
>
> On 15/04/07, Dest Romano <[EMAIL PROTECTED]>
> wrote:
> >
> > Hello, I am trying to duplicate the electricity
> effects that the
> > rollermine
> > has going from shocker to shocker. I cannot find
> where it hooks up the
> > electricity sprite to each of it's attachments and
> back, the only line I
> > could find in npc_rollermine.cpp was this:
> >
> > PrecacheModel( "sprites/bluelight1.vmt" );
> >
> > This appears to be the correct sprite. The only
> other thing I saw was the
> > setting of the rollermine's m_nSkin, but I tried
> setting the skin on my
> > own
> > entity that uses roller_spikes.mdl and it did not
> work, and in model
> > viewer
> > the roller_spikes.mdl only has one skin. Where/how
> does the rollermine set
> > it's electricity cage up?
> >
> > Thanks, Dest
> >
> >
>
_________________________________________________________________
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> John. Enter to win today.
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> >
> >
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> >
> >
> --
>
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>


--------
Nigredo Studios http://www.nigredostudios.com

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