Thanks, I got it perfectly working now!
From: "Tobias Kammersgaard" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] Rollermine Effects
Date: Sun, 15 Apr 2007 00:17:58 +0200
--
[ Picked text/plain from multipart/alternative ]
c_npc_rollermine.cpp in \hl2_hud\ ;)
/ProZak
On 15/04/07, Dest Romano <[EMAIL PROTECTED]> wrote:
>
> Hello, I am trying to duplicate the electricity effects that the
> rollermine
> has going from shocker to shocker. I cannot find where it hooks up the
> electricity sprite to each of it's attachments and back, the only line I
> could find in npc_rollermine.cpp was this:
>
> PrecacheModel( "sprites/bluelight1.vmt" );
>
> This appears to be the correct sprite. The only other thing I saw was
the
> setting of the rollermine's m_nSkin, but I tried setting the skin on my
> own
> entity that uses roller_spikes.mdl and it did not work, and in model
> viewer
> the roller_spikes.mdl only has one skin. Where/how does the rollermine
set
> it's electricity cage up?
>
> Thanks, Dest
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