That's what I was looking for, but I've yet to find any EF_NODRAW flags being set or similar.
Rich Dest Romano wrote:
Try checking if any nodraw flags are set on the turret. ----Original Message Follows---- From: Richard <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: [hlcoders] disappearing turret_floor Date: Sun, 22 Apr 2007 19:35:05 +0100 Hi, I've been working on getting the turret_floor working in multiplayer, and on the whole it is working well. One final issue I keep on encountering is the turret's model disappearing in game. You can still see the turret is there as it's 'eye' is still glowing, and it will still shoot at you, but other than that, it's invisible. It seems to happen quite randomly, but is possibly related to it being moved around a lot, i.e. it only seems to happen when being picked up, dropped etc. Does anyone have any idea where I should to look to see why this is happening? Looking at npc_turret_floor I can't see anything that would stop the model from drawing, am I being blind? Is there anything I should look out for that would cause an entity not to be drawn, any behaviour that would hide it that I don't know about? Thanks, Rich _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _________________________________________________________________ Mortgage refinance is Hot. *Terms. Get a 5.375%* fix rate. Check savings https://www2.nextag.com/goto.jsp?product=100000035&url=%2fst.jsp&tm=y&search=mortgage_text_links_88_h2bbb&disc=y&vers=925&s=4056&p=5117 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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