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I had a similar problem with actor npcs in my multiplayer mod (not the turret 
though, so this may not work), and it was caused by the 
C_BaseHLPlayer::PerformClientSideObstacleAvoidance function.  With the latency 
in multiplayer, this function doesn't seem to work right, and only applies the 
nodraw to npcs, while almost never removes it.  Try taking a look at where it 
sets nodraw in there and see if it could be the problem.> From: [EMAIL 
PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] 
disappearing turret_floor> Date: Sun, 22 Apr 2007 23:15:07 +0100> > That's what 
I was looking for, but I've yet to find any EF_NODRAW flags> being set or 
similar.> > Rich> > Dest Romano wrote:> > Try checking if any nodraw flags are 
set on the turret.> >> > ----Original Message Follows----> > From: Richard 
<[EMAIL PROTECTED]>> > Reply-To: [email protected]> > To: 
[email protected]> > Subject: [hlcoders] disappearing 
turret_floor> > Date: Sun, 22 Apr 2007 19:35:05 +0100> >> > Hi,> >> > I've been 
working on getting the turret_floor working in multiplayer,> > and on the whole 
it is working well.> >> > One final issue I keep on encountering is the 
turret's model> > disappearing in game. You can still see the turret is there 
as it's> > 'eye' is still glowing, and it will still shoot at you, but other 
than> > that, it's invisible.> >> > It seems to happen quite randomly, but is 
possibly related to it being> > moved around a lot, i.e. it only seems to 
happen when being picked up,> > dropped etc.> >> > Does anyone have any idea 
where I should to look to see why this is> > happening? Looking at 
npc_turret_floor I can't see anything that would> > stop the model from 
drawing, am I being blind? Is there anything I> > should look out for that 
would cause an entity not to be drawn, any> > behaviour that would hide it that 
I don't know about?> > Thanks,> >> > Rich> >> > 
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