-- [ Picked text/plain from multipart/alternative ] I just have them commented out in my mod, I'm pretty sure the only purpose of it is so that when you get stuck inside an npc doing a script, you don't see their model from the inside out.> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] disappearing turret_floor> Date: Mon, 23 Apr 2007 21:06:47 +0100> > Ah superb, that's exactly where it was happening.> I've just commented out where it sets the NODRAWs and it seems to work> fine for now.> Is this safe, or does the NODRAW flag have wider implications than> simply not drawing an object? I suppose it would probably be safer to> simply make sure the turret has no NODRAW flags set in a think function> in the turret class itself.> Cheers,> > Rich> > Hyperjag 3 wrote:> > --> > [ Picked text/plain from multipart/alternative ]> >> > I had a similar problem with actor npcs in my multiplayer mod (not the turret though, so this may not work), and it was caused by the C_BaseHLPlayer::PerformClientSideObstacleAvoidance function. With the latency in multiplayer, this function doesn't seem to work right, and only applies the nodraw to npcs, while almost never removes it. Try taking a look at where it sets nodraw in there and see if it could be the problem.> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] disappearing turret_floor> Date: Sun, 22 Apr 2007 23:15:07 +0100> > That's what I was looking for, but I've yet to find any EF_NODRAW flags> being set or similar.> > Rich> > Dest Romano wrote:> > Try checking if any nodraw flags are set on the turret.> >> > ----Original Message Follows----> > From: Richard <[EMAIL PROTECTED]>> > Reply-To: [email protected]> > To: [email protected]> > Subject: [hlcoders] disappearing turret_floor> > Date: Sun, 22 Apr 2007 19:35:05 +0100> >> > Hi,> >> > I've been working on getting the turret_floor working in multiplayer,> > and on the whole it is working well.> >> > One final issue I keep on encountering is the turret's model> > disappearing in game. You can still see the turret is there as it's> > 'eye' is still glowing, and it will still shoot at you, but other than> > that, it's invisible.> >> > It seems to happen quite randomly, but is possibly related to it being> > moved around a lot, i.e. it only seems to happen when being picked up,> > dropped etc.> >> > Does anyone have any idea where I should to look to see why this is> > happening? Looking at npc_turret_floor I can't see anything that would> > stop the model from drawing, am I being blind? Is there anything I> > should look out for that would cause an entity not to be drawn, any> > behaviour that would hide it that I don't know about?> > Thanks,> >> > Rich> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> > _________________________________________________________________> > Mortgage refinance is Hot. *Terms. Get a 5.375%* fix rate. Check savings> > https://www2.nextag.com/goto.jsp?product=100000035&url=%2fst.jsp&tm=y&search=mortgage_text_links_88_h2bbb&disc=y&vers=925&s=4056&p=5117> >> >> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> > > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > _________________________________________________________________> > News, entertainment and everything you care about at Live.com. Get it now!> > http://www.live.com/getstarted.aspx> > --> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _________________________________________________________________ Discover the new Windows Vista http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE --
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