-- [ Picked text/plain from multipart/alternative ] besides comparing them with a diff thing, i don't really know of a way. and also, you realize the sdk has nothing to do with the engine build number. you keep asking "what engine version are you using?" everyone's using the same one.
On 8/25/07, Adam Donovan <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > > > Hi mike thanks for the reply, > > It ended having something todo with the SDK version(I think) > It simply didnt work or show up in the old mod files I was working with > What i ended up trying was making a new mod from scratch and made the code > changes (define USE_DETAIL_SHAPES) ran the new mod, compiled the same > maps...and now the detail sprites are working. > > So the strange thing here to me seems that both of the different mods I > had created had been after the last official SDK update, both with the > engine build number 3203. Is there anyway to tell what version the files > are? > thanks again > Adam > > > _________________________________________________________________ > SEEK Salary Centre: What are you really worth? Find out. > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseeklearning%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Acon%3Askl%3Anine%3A0%3Ahot%3Acoursetafe&_t=764565661&_r=Seek_learning_AUG07_TAGlines&_m=EXT > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

