320 and 215 actually do refer to the same engine version - they just load different content along with the engine. 220's engine version IS different from those two, however.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Saturday, August 25, 2007 9:12 AM To: [email protected] Subject: Re: [hlcoders] RE: Re: Re: how to enable swaying grass in a mod Thats if they are using 215. If they are using 320 or something they will be using a different one :P Tony "omega" Sergi wrote: > -- > [ Picked text/plain from multipart/alternative ] > besides comparing them with a diff thing, i don't really know of a way. and > also, you realize the sdk has nothing to do with the engine build number. > you keep asking "what engine version are you using?" everyone's using the > same one. > > > On 8/25/07, Adam Donovan <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> >> >> Hi mike thanks for the reply, >> >> It ended having something todo with the SDK version(I think) >> It simply didnt work or show up in the old mod files I was working with >> What i ended up trying was making a new mod from scratch and made the code >> changes (define USE_DETAIL_SHAPES) ran the new mod, compiled the same >> maps...and now the detail sprites are working. >> >> So the strange thing here to me seems that both of the different mods I >> had created had been after the last official SDK update, both with the >> engine build number 3203. Is there anyway to tell what version the files >> are? >> thanks again >> Adam >> >> >> _________________________________________________________________ >> SEEK Salary Centre: What are you really worth? Find out. >> >> http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseeklearning%2 Ecom%2Eau%2F%3Ftracking%3Dsk%3Acon%3Askl%3Anine%3A0%3Ahot%3Acoursetafe&_ t=764565661&_r=Seek_learning_AUG07_TAGlines&_m=EXT >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

