320 and 215 actually do refer to the same engine version - they just
load different content along with the engine. 220's engine version IS
different from those two, however.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Saturday, August 25, 2007 9:12 AM
To: [email protected]
Subject: Re: [hlcoders] RE: Re: Re: how to enable swaying grass in a mod

Thats if they are using 215. If they are using 320 or something they
will be using a different one :P

Tony "omega" Sergi wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> besides comparing them with a diff thing, i don't really know of a
way. and
> also, you realize the sdk has nothing to do with the engine build
number.
> you keep asking "what engine version are you using?" everyone's using
the
> same one.
>
>
> On 8/25/07, Adam Donovan <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>>
>>
>> Hi mike thanks for the reply,
>>
>> It ended having something todo with the SDK version(I think)
>> It simply didnt work or show up in the old mod files I was working
with
>> What i ended up trying was making a new mod from scratch and made the
code
>> changes (define USE_DETAIL_SHAPES) ran the new mod, compiled the same
>> maps...and now the detail sprites are working.
>>
>> So the strange thing here to me seems that both of the different mods
I
>> had created had been after the last official SDK update, both with
the
>> engine build number 3203. Is there anyway to tell what version the
files
>> are?
>> thanks again
>> Adam
>>
>>
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>
>
> --
> -omega
> --
>
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