Thats if they are using 215. If they are using 320 or something they
will be using a different one :P

Tony "omega" Sergi wrote:
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besides comparing them with a diff thing, i don't really know of a way. and
also, you realize the sdk has nothing to do with the engine build number.
you keep asking "what engine version are you using?" everyone's using the
same one.


On 8/25/07, Adam Donovan <[EMAIL PROTECTED]> wrote:

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Hi mike thanks for the reply,

It ended having something todo with the SDK version(I think)
It simply didnt work or show up in the old mod files I was working with
What i ended up trying was making a new mod from scratch and made the code
changes (define USE_DETAIL_SHAPES) ran the new mod, compiled the same
maps...and now the detail sprites are working.

So the strange thing here to me seems that both of the different mods I
had created had been after the last official SDK update, both with the
engine build number 3203. Is there anyway to tell what version the files
are?
thanks again
Adam


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