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[ Picked text/plain from multipart/alternative ]
Well, I'm sure I speak for everyone when I say that we don't want to be
forced into an engine update that will break all our mods, as happened with
Ep1. As someone who will be likely be releasing a mod straight before a
really busy period at Uni & Work, I really don't want to have to sacrifice
time that should be spent studying, fixing screw-ups from a Valve update.

On 8/28/07, Christopher Harris <[EMAIL PROTECTED]> wrote:
>
> oh darn! I had already coded my own version as my work had wanted it
> ported
> over. Made mine a little more fancy where you can click a person's name to
> do a private message/whisper.
>
> Chris
> ----- Original Message -----
> From: "Matt Stafford" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, August 27, 2007 10:44 PM
> Subject: Re: [hlcoders] RE: New Chat
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How after the Orange Box are we looking, Mike? 1-2 weeks? Can we ask
> what
> > other enhancements/fixes and stuff it will contain?
> >
> > On 8/28/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> >>
> >> Cool. Whats the eta on that as We are looking at recoding Golden Eye
> >> source
> >> from scratch based on this sdk version. Also what new features are
> going
> >> to
> >> be added if you can say. :D
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> >> Sent: Tuesday, August 28, 2007 7:45 AM
> >> To: [email protected]
> >> Subject: RE: [hlcoders] RE: New Chat
> >>
> >> Yes. Look for it in the major SDK release that will come out after the
> >> release of the Orange Box.
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Mark
> >> Chandler
> >> Sent: Monday, August 27, 2007 7:24 AM
> >> To: [email protected]
> >> Subject: [hlcoders] RE: New Chat
> >>
> >> Is it possible to get the new chat seen in css / hl2dm to be added to
> >> the
> >> sdk. Maybe as a define switch as to not break current mods?
> >>
> >> Mark
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > NightFall HL2 Mod - http://www.nightfallmod.com
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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