-- [ Picked text/plain from multipart/alternative ] Well, I'm sure I speak for everyone when I say that we don't want to be forced into an engine update that will break all our mods, as happened with Ep1. As someone who will be likely be releasing a mod straight before a really busy period at Uni & Work, I really don't want to have to sacrifice time that should be spent studying, fixing screw-ups from a Valve update.
On 8/28/07, Christopher Harris <[EMAIL PROTECTED]> wrote: > > oh darn! I had already coded my own version as my work had wanted it > ported > over. Made mine a little more fancy where you can click a person's name to > do a private message/whisper. > > Chris > ----- Original Message ----- > From: "Matt Stafford" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, August 27, 2007 10:44 PM > Subject: Re: [hlcoders] RE: New Chat > > > > -- > > [ Picked text/plain from multipart/alternative ] > > How after the Orange Box are we looking, Mike? 1-2 weeks? Can we ask > what > > other enhancements/fixes and stuff it will contain? > > > > On 8/28/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > >> > >> Cool. Whats the eta on that as We are looking at recoding Golden Eye > >> source > >> from scratch based on this sdk version. Also what new features are > going > >> to > >> be added if you can say. :D > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > >> Sent: Tuesday, August 28, 2007 7:45 AM > >> To: [email protected] > >> Subject: RE: [hlcoders] RE: New Chat > >> > >> Yes. Look for it in the major SDK release that will come out after the > >> release of the Orange Box. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mark > >> Chandler > >> Sent: Monday, August 27, 2007 7:24 AM > >> To: [email protected] > >> Subject: [hlcoders] RE: New Chat > >> > >> Is it possible to get the new chat seen in css / hl2dm to be added to > >> the > >> sdk. Maybe as a define switch as to not break current mods? > >> > >> Mark > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > NightFall HL2 Mod - http://www.nightfallmod.com > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

