Hi All- I was planning on having a pretty long beta period for the major update coming after Orange Box so that people have plenty of warning before the new SDK code and tools replace the old one. I typically do a one week beta for minor updates and at least two weeks for major updates since I started updating the SDK last August.
If teams are close to releasing then I wouldn't suggest that they switch their mod over to the new engine/SDK code. Mods based on the current engine will still work once the new one is released. At a later date you will probably want to update your mod to use the new engine/SDK code but you shouldn't feel compelled to do so just because a new SDK version is out. My goal is to update the SDK tools so that people can begin making maps for Ep2, TF2, and Portal as soon as Orange Box ships. I hope to have the SDK code merge complete such that people will be able to create mods that utilize the new engine within a month after the release of Orange Box. When I get a chance I will put together a list of the new features and send it to the list. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Tuesday, August 28, 2007 10:12 AM To: [email protected] Subject: RE: [hlcoders] RE: New Chat I wouldn't mind signing a nda for access to early sdk code (wink wink mike :D) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Wednesday, August 29, 2007 12:18 AM To: [email protected] Subject: Re: [hlcoders] RE: New Chat -- [ Picked text/plain from multipart/alternative ] it would be nice if you could "beta" the SDK along with the engine like when SDK 2.0 came out.. valve released the source early to mods. (you had to sign an NDA if you wanted more than mp, too for the 1.x sdk if any of you remember that ;)) because of the engine change.. so it allowed the popular mods a chance to update at the same time. On 8/28/07, Nick <[EMAIL PROTECTED]> wrote: > > I have no idea what you are talking about... > > On 8/28/07, Matt Stafford <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Well, I'm sure I speak for everyone when I say that we don't want to be > > forced into an engine update that will break all our mods, as happened > with > > Ep1. As someone who will be likely be releasing a mod straight before a > > really busy period at Uni & Work, I really don't want to have to > sacrifice > > time that should be spent studying, fixing screw-ups from a Valve > update. > > > > On 8/28/07, Christopher Harris <[EMAIL PROTECTED]> wrote: > > > > > > oh darn! I had already coded my own version as my work had wanted it > > > ported > > > over. Made mine a little more fancy where you can click a person's > name to > > > do a private message/whisper. > > > > > > Chris > > > ----- Original Message ----- > > > From: "Matt Stafford" <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > Sent: Monday, August 27, 2007 10:44 PM > > > Subject: Re: [hlcoders] RE: New Chat > > > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > How after the Orange Box are we looking, Mike? 1-2 weeks? Can we ask > > > what > > > > other enhancements/fixes and stuff it will contain? > > > > > > > > On 8/28/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > >> > > > >> Cool. Whats the eta on that as We are looking at recoding Golden > Eye > > > >> source > > > >> from scratch based on this sdk version. Also what new features are > > > going > > > >> to > > > >> be added if you can say. :D > > > >> > > > >> -----Original Message----- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > Durand > > > >> Sent: Tuesday, August 28, 2007 7:45 AM > > > >> To: [email protected] > > > >> Subject: RE: [hlcoders] RE: New Chat > > > >> > > > >> Yes. Look for it in the major SDK release that will come out after > the > > > >> release of the Orange Box. > > > >> > > > >> -Mike > > > >> > > > >> -----Original Message----- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mark > > > >> Chandler > > > >> Sent: Monday, August 27, 2007 7:24 AM > > > >> To: [email protected] > > > >> Subject: [hlcoders] RE: New Chat > > > >> > > > >> Is it possible to get the new chat seen in css / hl2dm to be added > to > > > >> the > > > >> sdk. Maybe as a define switch as to not break current mods? > > > >> > > > >> Mark > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > > > > > > > > > > -- > > > > Matt Stafford (Wraiyth) > > > > http://www.wraiyth.com > > > > NightFall HL2 Mod - http://www.nightfallmod.com > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > NightFall HL2 Mod - http://www.nightfallmod.com > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

