Tell me about it. From the first SDK we re-coded our mod from scratch
to get it working with the 215 app ID SDK code.

Recent discussion I had with someone at Valve is that things like
proning and proper team/class management from DoD:S will find it's way
into the next SDK update. For those of us who have had to implement
our own (less than refined) methods of implementing this, I'd glady
sign a gagging order to get a heads up if for no other reason than to
save wasting time trying to implement something that we'll have access
to anyway in a few months.

- Jed

On 28/08/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> I wouldn't mind signing a nda for access to early sdk code (wink wink mike
> :D)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
> Sergi
> Sent: Wednesday, August 29, 2007 12:18 AM
> To: [email protected]
> Subject: Re: [hlcoders] RE: New Chat
>
> --
> [ Picked text/plain from multipart/alternative ]
> it would be nice if you could "beta" the SDK along with the engine
> like when SDK 2.0 came out.. valve released the source early to mods. (you
> had to sign an NDA if you wanted more than mp, too for the 1.x sdk if any of
> you remember that ;))
> because of the engine change.. so it allowed the popular mods a chance to
> update at the same time.
>
>
> On 8/28/07, Nick <[EMAIL PROTECTED]> wrote:
> >
> > I have no idea what you are talking about...
> >
> > On 8/28/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Well, I'm sure I speak for everyone when I say that we don't want to be
> > > forced into an engine update that will break all our mods, as happened
> > with
> > > Ep1. As someone who will be likely be releasing a mod straight before a
> > > really busy period at Uni & Work, I really don't want to have to
> > sacrifice
> > > time that should be spent studying, fixing screw-ups from a Valve
> > update.
> > >
> > > On 8/28/07, Christopher Harris <[EMAIL PROTECTED]> wrote:
> > > >
> > > > oh darn! I had already coded my own version as my work had wanted it
> > > > ported
> > > > over. Made mine a little more fancy where you can click a person's
> > name to
> > > > do a private message/whisper.
> > > >
> > > > Chris
> > > > ----- Original Message -----
> > > > From: "Matt Stafford" <[EMAIL PROTECTED]>
> > > > To: <[email protected]>
> > > > Sent: Monday, August 27, 2007 10:44 PM
> > > > Subject: Re: [hlcoders] RE: New Chat
> > > >
> > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > How after the Orange Box are we looking, Mike? 1-2 weeks? Can we ask
> > > > what
> > > > > other enhancements/fixes and stuff it will contain?
> > > > >
> > > > > On 8/28/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > > >>
> > > > >> Cool. Whats the eta on that as We are looking at recoding Golden
> > Eye
> > > > >> source
> > > > >> from scratch based on this sdk version. Also what new features are
> > > > going
> > > > >> to
> > > > >> be added if you can say. :D
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> > Durand
> > > > >> Sent: Tuesday, August 28, 2007 7:45 AM
> > > > >> To: [email protected]
> > > > >> Subject: RE: [hlcoders] RE: New Chat
> > > > >>
> > > > >> Yes. Look for it in the major SDK release that will come out after
> > the
> > > > >> release of the Orange Box.
> > > > >>
> > > > >> -Mike
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mark
> > > > >> Chandler
> > > > >> Sent: Monday, August 27, 2007 7:24 AM
> > > > >> To: [email protected]
> > > > >> Subject: [hlcoders] RE: New Chat
> > > > >>
> > > > >> Is it possible to get the new chat seen in css / hl2dm to be added
> > to
> > > > >> the
> > > > >> sdk. Maybe as a define switch as to not break current mods?
> > > > >>
> > > > >> Mark
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > > --
> > > > > Matt Stafford (Wraiyth)
> > > > > http://www.wraiyth.com
> > > > > NightFall HL2 Mod - http://www.nightfallmod.com
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > Matt Stafford (Wraiyth)
> > > http://www.wraiyth.com
> > > NightFall HL2 Mod - http://www.nightfallmod.com
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -omega
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
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> visit:
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>
>

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