Tell me about it. From the first SDK we re-coded our mod from scratch to get it working with the 215 app ID SDK code.
Recent discussion I had with someone at Valve is that things like proning and proper team/class management from DoD:S will find it's way into the next SDK update. For those of us who have had to implement our own (less than refined) methods of implementing this, I'd glady sign a gagging order to get a heads up if for no other reason than to save wasting time trying to implement something that we'll have access to anyway in a few months. - Jed On 28/08/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > I wouldn't mind signing a nda for access to early sdk code (wink wink mike > :D) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" > Sergi > Sent: Wednesday, August 29, 2007 12:18 AM > To: [email protected] > Subject: Re: [hlcoders] RE: New Chat > > -- > [ Picked text/plain from multipart/alternative ] > it would be nice if you could "beta" the SDK along with the engine > like when SDK 2.0 came out.. valve released the source early to mods. (you > had to sign an NDA if you wanted more than mp, too for the 1.x sdk if any of > you remember that ;)) > because of the engine change.. so it allowed the popular mods a chance to > update at the same time. > > > On 8/28/07, Nick <[EMAIL PROTECTED]> wrote: > > > > I have no idea what you are talking about... > > > > On 8/28/07, Matt Stafford <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Well, I'm sure I speak for everyone when I say that we don't want to be > > > forced into an engine update that will break all our mods, as happened > > with > > > Ep1. As someone who will be likely be releasing a mod straight before a > > > really busy period at Uni & Work, I really don't want to have to > > sacrifice > > > time that should be spent studying, fixing screw-ups from a Valve > > update. > > > > > > On 8/28/07, Christopher Harris <[EMAIL PROTECTED]> wrote: > > > > > > > > oh darn! I had already coded my own version as my work had wanted it > > > > ported > > > > over. Made mine a little more fancy where you can click a person's > > name to > > > > do a private message/whisper. > > > > > > > > Chris > > > > ----- Original Message ----- > > > > From: "Matt Stafford" <[EMAIL PROTECTED]> > > > > To: <[email protected]> > > > > Sent: Monday, August 27, 2007 10:44 PM > > > > Subject: Re: [hlcoders] RE: New Chat > > > > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > How after the Orange Box are we looking, Mike? 1-2 weeks? Can we ask > > > > what > > > > > other enhancements/fixes and stuff it will contain? > > > > > > > > > > On 8/28/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > >> > > > > >> Cool. Whats the eta on that as We are looking at recoding Golden > > Eye > > > > >> source > > > > >> from scratch based on this sdk version. Also what new features are > > > > going > > > > >> to > > > > >> be added if you can say. :D > > > > >> > > > > >> -----Original Message----- > > > > >> From: [EMAIL PROTECTED] > > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > > Durand > > > > >> Sent: Tuesday, August 28, 2007 7:45 AM > > > > >> To: [email protected] > > > > >> Subject: RE: [hlcoders] RE: New Chat > > > > >> > > > > >> Yes. Look for it in the major SDK release that will come out after > > the > > > > >> release of the Orange Box. > > > > >> > > > > >> -Mike > > > > >> > > > > >> -----Original Message----- > > > > >> From: [EMAIL PROTECTED] > > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mark > > > > >> Chandler > > > > >> Sent: Monday, August 27, 2007 7:24 AM > > > > >> To: [email protected] > > > > >> Subject: [hlcoders] RE: New Chat > > > > >> > > > > >> Is it possible to get the new chat seen in css / hl2dm to be added > > to > > > > >> the > > > > >> sdk. Maybe as a define switch as to not break current mods? > > > > >> > > > > >> Mark > > > > >> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> > > > > > > > > > > > > > > > -- > > > > > Matt Stafford (Wraiyth) > > > > > http://www.wraiyth.com > > > > > NightFall HL2 Mod - http://www.nightfallmod.com > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > Matt Stafford (Wraiyth) > > > http://www.wraiyth.com > > > NightFall HL2 Mod - http://www.nightfallmod.com > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

