-- [ Picked text/plain from multipart/alternative ] Shader functions like that aren't engine-dependent. That is, you use the tex3D function on a sampler like normal. Its just what you pass to that sampler thats the problem The support for binding a 3d texture to that sampler from the shader DLL would be the issue thuough
On 9/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > So, next question on shaders. > > I'd like to use an animated noise texture as input in one of my pixel > shaders. Is it possible to use tex3d on Source? And if so, how do I create > a sampler with the 3d texture in it? > > [ I've looked around, but haven't found any source examples. With a > regular .fx you'd declare the texture & sampler on the fly, but I'm not > sure how to do it with the Source system. I'm kinda hoping it suffices to > create a multi-frame VTF, and that this is directly indexable with tex3D ? > ] > > Thanks in advance for any help, > > -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

