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[ Picked text/plain from multipart/alternative ]
Shader functions like that aren't engine-dependent. That is, you use the
tex3D function on a sampler like normal. Its just what you pass to that
sampler thats the problem
The support for binding a 3d texture to that sampler from the shader DLL
would be the issue thuough

On 9/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> So, next question on shaders.
>
> I'd like to use an animated noise texture as input in one of my pixel
> shaders. Is it possible to use tex3d on Source? And if so, how do I create
> a sampler with the 3d texture in it?
>
> [ I've looked around, but haven't found any source examples. With a
> regular .fx you'd declare the texture & sampler on the fly, but I'm not
> sure how to do it with the Source system. I'm kinda hoping it suffices to
> create a multi-frame VTF, and that this is directly indexable with tex3D ?
> ]
>
> Thanks in advance for any help,
>
> -- Maarten
>
>
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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
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