So, next question on shaders. I'd like to use an animated noise texture as input in one of my pixel shaders. Is it possible to use tex3d on Source? And if so, how do I create a sampler with the 3d texture in it?
[ I've looked around, but haven't found any source examples. With a regular .fx you'd declare the texture & sampler on the fly, but I'm not sure how to do it with the Source system. I'm kinda hoping it suffices to create a multi-frame VTF, and that this is directly indexable with tex3D ? ] Thanks in advance for any help, -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

