So, next question on shaders.

I'd like to use an animated noise texture as input in one of my pixel
shaders. Is it possible to use tex3d on Source? And if so, how do I create
a sampler with the 3d texture in it?

[ I've looked around, but haven't found any source examples. With a
regular .fx you'd declare the texture & sampler on the fly, but I'm not
sure how to do it with the Source system. I'm kinda hoping it suffices to
create a multi-frame VTF, and that this is directly indexable with tex3D ?
]

Thanks in advance for any help,

-- Maarten


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