It might be helpful to share some of the things here, maybe people already made fixes for them. Or they might not be problems after all. What is the point of having a mailing list if you don't want to share problems on it? > > If the orange box engine means a fix to some of these exploits, then an > overhaul to some of our mod coding to fit the new SDK release might just be > worth it. If you need examples of exploits, I can e-mail you offline. > > Keeper
> > -----Original Message----- > From: Mike Durand > Sent: Wednesday, September 12, 2007 12:26 PM > Subject: RE: [hlcoders] SDK Update heads up? > > Hi All- > > Once I do the "big merge" I will be able to provide a better preview of > changes that you will be getting with the next SDK update. But for now > here is the high-level list of new features and improvements in Orange > Box games and the latest version of the Source Engine: > > Non-photo-realistic Rendering > Cinematic Physics Simulations > Utilization of Multi-core Processors > Improved HDR > Enhanced Particle System > Human Skin Shader Improvements > Enhanced Foliage Rendering > New Motion Blur Effect > Pixel Shader Model 3.0 > Enhanced Shadows > > Hopefully some of this stuff looks interesting to some of you. :) > > -Mike > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

