--
[ Picked text/plain from multipart/alternative ]
<quote>Why would mods stop working on TF2 day?</quote> (I know quote tags
don't work, thats not the point :P)

Because of what happened with Ep1 :)

On 9/15/07, Nick <[EMAIL PROTECTED]> wrote:
>
> I was going to reply, saying calm down it was only an exaggeration,
> and nothing for you to make such an epic post about, but then i
> realized you are programmer for FF so I decided not to. I am sure
> FF(fortress-forever for those who do not know, just released their mod
> after 4? years of development) will have players even after TF2 is
> released. Even though dozens of Valve's best people got paid a great
> deal to create TF2,  FF should still have some people, after all FF is
> free. I've played FF, but I miss teleporters :(
>
> On 9/14/07, Jeremy <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How do you figure?
> >
> > Why would mods stop working on TF2 day? My understanding is that mods
> use
> > sdk base as their engine snapshot in large part due to its static
> nature,
> > while they can update hl2dm, cs:s, etc independently around it.. I can't
> > imagine TF2 or EP2 would require SDK base to change, and I would hope
> they
> > wouldn't up and change that for the hell of it on TF2 or Orange box
> release
> > day. I'm interested in a confirmation on this subject one way or the
> other.
> > To me it sounds like pure speculation on your part.
> >
> > If you're saying that all players from all mods are somehow going to
> jump
> > ship for TF2 that's an even stupider speculation. It has never happened
> in
> > any mod or games release, and isn't going to happen this time either,
> least
> > of all for a pay for 'beta' product.
> >
> > Jeremy
> >
> > On 9/13/07, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > all of our mods will have no players when TF2 is released :( sad day
> > > for modders everywhere
> > >
> > > On 9/13/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > > c. Mike is busy right now working on the TF2 beta for Monday :)
> > > >
> > > > So the answer is: we will not be shipping the CSS Bot code but I am
> in
> > > > the process of working with some community members on new interfaces
> > > > that will provide additional functionality for bots. So we won't
> ship
> > > > you bot code, but we will enable you to make good ones of your own.
> > > >
> > > > -Mike
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> > > > Kammersgaard
> > > > Sent: Thursday, September 13, 2007 5:20 PM
> > > > To: [email protected]
> > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > So you picked b.? Good choice.
> > > >
> > > > /ProZak
> > > >
> > > >
> > > > On 14/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Lol then whos mike? OMG HES FROM VALVE!
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> > > > > Sent: Friday, September 14, 2007 1:31 AM
> > > > > To: [email protected]
> > > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > > >
> > > > > a. valve didn't read your question
> > > > > b. valve doesn't want to answer
> > > > >
> > > > > pick one
> > > > >
> > > > > On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > > > > Funny that I don't see your email being from valve. How bout we
> get
> > > > a
> > > > > > response from valve instead of speculation.
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: [EMAIL PROTECTED]
> > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> Tobias
> > > > > > Kammersgaard
> > > > > > Sent: Thursday, September 13, 2007 9:34 PM
> > > > > > To: [email protected]
> > > > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > As mentioned before the CS:S bot code is property of Turtle Rock
> > > > > studios,
> > > > > > doubt Valve can distribute (parts of) it if they wanted to.
> > > > > >
> > > > > > /ProZak
> > > > > >
> > > > > >
> > > > > > On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > Mike no css bot code? :'(
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: [EMAIL PROTECTED]
> > > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> Nick
> > > > > > > Sent: Thursday, September 13, 2007 12:34 PM
> > > > > > > To: [email protected]
> > > > > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > > > > >
> > > > > > >         Utilization of Multi-core Processors
> > > > > > >
> > > > > > > yaaaaaaaaaaaay....... too bad we have to wait until november
> :(
> > > > > > >
> > > > > > > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > > > > > > Hi All-
> > > > > > > >
> > > > > > > > Once I do the "big merge" I will be able to provide a better
> > > > preview
> > > > > of
> > > > > > > > changes that you will be getting with the next SDK update.
> But
> > > > for
> > > > > now
> > > > > > > > here is the high-level list of new features and improvements
> in
> > > > > Orange
> > > > > > > > Box games and the latest version of the Source Engine:
> > > > > > > >
> > > > > > > >         Non-photo-realistic Rendering
> > > > > > > >         Cinematic Physics Simulations
> > > > > > > >         Utilization of Multi-core Processors
> > > > > > > >         Improved HDR
> > > > > > > >         Enhanced Particle System
> > > > > > > >         Human Skin Shader Improvements
> > > > > > > >         Enhanced Foliage Rendering
> > > > > > > >         New Motion Blur Effect
> > > > > > > >         Pixel Shader Model 3.0
> > > > > > > >         Enhanced Shadows
> > > > > > > >
> > > > > > > > Hopefully some of this stuff looks interesting to some of
> you.
> > > > :)
> > > > > > > >
> > > > > > > > -Mike
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> Joel
> > > > R.
> > > > > > > > Sent: Monday, September 10, 2007 1:43 PM
> > > > > > > > To: hlcoders
> > > > > > > > Subject: [hlcoders] SDK Update heads up?
> > > > > > > >
> > > > > > > > --
> > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > There hasn't been much talk about what updates we'll be
> > > > receiving to
> > > > > the
> > > > > > > > SDK
> > > > > > > > for Episode 2.   I was hoping you guys at Valve would
> enlighten
> > > > us a
> > > > > bit
> > > > > > > > on
> > > > > > > > what to expect.  The only things I've heard are from the Ep
> 2
> > > > video
> > > > > that
> > > > > > > > was
> > > > > > > > shown, regarding the new technologies put in, like the
> cinematic
> > > > > > > > physics,
> > > > > > > > enhanced foliage rendering and better expansive outdoor
> > > > rendering.
> > > > > > > >
> > > > > > > > It'd be great to have a heads up on what we'll be receiving.
> > > > It's
> > > > > not
> > > > > > > > very
> > > > > > > > fun to just throw us these new updates, and have us figure
> out
> > > > whats
> > > > > > > > new.
> > > > > > > > Updates I'm hoping for is some enhancement with the Physics
> > > > system
> > > > > to
> > > > > > > > allow
> > > > > > > > for better network predicting.  Shaders to allow multiple
> > > > passes, or
> > > > > > > > dynamically change a shader for one model without having to
> > > > switch
> > > > > skins
> > > > > > > > of
> > > > > > > > the models, and an increase on the limit of 64 instructions
> for
> > > > the
> > > > > .fxc
> > > > > > > > shaders.
> > > > > > > >
> > > > > > > > I've also been trying to implement my own physics, however
> its a
> > > > bit
> > > > > > > > hard to
> > > > > > > > do with the standard line and ray traces we have.  I know we
> > > > won't
> > > > > be
> > > > > > > > receiving SOLID_OBB or anything of that sorts, but this
> engine
> > > > is
> > > > > > > > suppose to
> > > > > > > > be top of the line, and it is still using only AABB.
> > > > > > > >
> > > > > > > > I'm sure there is more things others have been hoping for,
> > > > shedding
> > > > > some
> > > > > > > > light on us would be much appreciated!
> > > > > > > >
> > > > > > > > Thanks.
> > > > > > > > -Joel
> > > > > > > > --
> > > > > > > >
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > > > please visit:
> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > >
> > > > > > > >
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > > please visit:
> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
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> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > >
> > > > > > >
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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> please visit:
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>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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