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[ Picked text/plain from multipart/alternative ]
Even if its only the Flashlight that casts em, you could almost definitely
hack something in so other objects cast them too

On 9/17/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I remember being told it was just the flashlight that cast the dynamic
> shadows but you'll have to wait till someone from Valve confirms this.
>
>
> ----- Original Message -----
> From: "Kori" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, September 16, 2007 4:34 PM
> Subject: Re: [hlcoders] SDK Update heads up?
>
>
> > This is question about the Dynamic Shadows, Is the flashlight the only
> > thing
> > going to be able to cast them, or will you be able to set map lights to
> > cast
> > them?
> >
> > ----- Original Message -----
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, September 12, 2007 12:26 PM
> > Subject: RE: [hlcoders] SDK Update heads up?
> >
> >
> >> Hi All-
> >>
> >> Once I do the "big merge" I will be able to provide a better preview of
> >> changes that you will be getting with the next SDK update. But for now
> >> here is the high-level list of new features and improvements in Orange
> >> Box games and the latest version of the Source Engine:
> >>
> >> Non-photo-realistic Rendering
> >> Cinematic Physics Simulations
> >> Utilization of Multi-core Processors
> >> Improved HDR
> >> Enhanced Particle System
> >> Human Skin Shader Improvements
> >> Enhanced Foliage Rendering
> >> New Motion Blur Effect
> >> Pixel Shader Model 3.0
> >> Enhanced Shadows
> >>
> >> Hopefully some of this stuff looks interesting to some of you. :)
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> >> Sent: Monday, September 10, 2007 1:43 PM
> >> To: hlcoders
> >> Subject: [hlcoders] SDK Update heads up?
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> There hasn't been much talk about what updates we'll be receiving to
> the
> >> SDK
> >> for Episode 2.   I was hoping you guys at Valve would enlighten us a
> bit
> >> on
> >> what to expect.  The only things I've heard are from the Ep 2 video
> that
> >> was
> >> shown, regarding the new technologies put in, like the cinematic
> >> physics,
> >> enhanced foliage rendering and better expansive outdoor rendering.
> >>
> >> It'd be great to have a heads up on what we'll be receiving.  It's not
> >> very
> >> fun to just throw us these new updates, and have us figure out whats
> >> new.
> >> Updates I'm hoping for is some enhancement with the Physics system to
> >> allow
> >> for better network predicting.  Shaders to allow multiple passes, or
> >> dynamically change a shader for one model without having to switch
> skins
> >> of
> >> the models, and an increase on the limit of 64 instructions for the
> .fxc
> >> shaders.
> >>
> >> I've also been trying to implement my own physics, however its a bit
> >> hard to
> >> do with the standard line and ray traces we have.  I know we won't be
> >> receiving SOLID_OBB or anything of that sorts, but this engine is
> >> suppose to
> >> be top of the line, and it is still using only AABB.
> >>
> >> I'm sure there is more things others have been hoping for, shedding
> some
> >> light on us would be much appreciated!
> >>
> >> Thanks.
> >> -Joel
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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