-- [ Picked text/plain from multipart/alternative ] Even if its only the Flashlight that casts em, you could almost definitely hack something in so other objects cast them too
On 9/17/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I remember being told it was just the flashlight that cast the dynamic > shadows but you'll have to wait till someone from Valve confirms this. > > > ----- Original Message ----- > From: "Kori" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, September 16, 2007 4:34 PM > Subject: Re: [hlcoders] SDK Update heads up? > > > > This is question about the Dynamic Shadows, Is the flashlight the only > > thing > > going to be able to cast them, or will you be able to set map lights to > > cast > > them? > > > > ----- Original Message ----- > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, September 12, 2007 12:26 PM > > Subject: RE: [hlcoders] SDK Update heads up? > > > > > >> Hi All- > >> > >> Once I do the "big merge" I will be able to provide a better preview of > >> changes that you will be getting with the next SDK update. But for now > >> here is the high-level list of new features and improvements in Orange > >> Box games and the latest version of the Source Engine: > >> > >> Non-photo-realistic Rendering > >> Cinematic Physics Simulations > >> Utilization of Multi-core Processors > >> Improved HDR > >> Enhanced Particle System > >> Human Skin Shader Improvements > >> Enhanced Foliage Rendering > >> New Motion Blur Effect > >> Pixel Shader Model 3.0 > >> Enhanced Shadows > >> > >> Hopefully some of this stuff looks interesting to some of you. :) > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > >> Sent: Monday, September 10, 2007 1:43 PM > >> To: hlcoders > >> Subject: [hlcoders] SDK Update heads up? > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> There hasn't been much talk about what updates we'll be receiving to > the > >> SDK > >> for Episode 2. I was hoping you guys at Valve would enlighten us a > bit > >> on > >> what to expect. The only things I've heard are from the Ep 2 video > that > >> was > >> shown, regarding the new technologies put in, like the cinematic > >> physics, > >> enhanced foliage rendering and better expansive outdoor rendering. > >> > >> It'd be great to have a heads up on what we'll be receiving. It's not > >> very > >> fun to just throw us these new updates, and have us figure out whats > >> new. > >> Updates I'm hoping for is some enhancement with the Physics system to > >> allow > >> for better network predicting. Shaders to allow multiple passes, or > >> dynamically change a shader for one model without having to switch > skins > >> of > >> the models, and an increase on the limit of 64 instructions for the > .fxc > >> shaders. > >> > >> I've also been trying to implement my own physics, however its a bit > >> hard to > >> do with the standard line and ray traces we have. I know we won't be > >> receiving SOLID_OBB or anything of that sorts, but this engine is > >> suppose to > >> be top of the line, and it is still using only AABB. > >> > >> I'm sure there is more things others have been hoping for, shedding > some > >> light on us would be much appreciated! > >> > >> Thanks. > >> -Joel > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

