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I remember being told it was just the flashlight that cast the dynamic
shadows but you'll have to wait till someone from Valve confirms this.


----- Original Message -----
From: "Kori" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, September 16, 2007 4:34 PM
Subject: Re: [hlcoders] SDK Update heads up?


> This is question about the Dynamic Shadows, Is the flashlight the only
> thing
> going to be able to cast them, or will you be able to set map lights to
> cast
> them?
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, September 12, 2007 12:26 PM
> Subject: RE: [hlcoders] SDK Update heads up?
>
>
>> Hi All-
>>
>> Once I do the "big merge" I will be able to provide a better preview of
>> changes that you will be getting with the next SDK update. But for now
>> here is the high-level list of new features and improvements in Orange
>> Box games and the latest version of the Source Engine:
>>
>> Non-photo-realistic Rendering
>> Cinematic Physics Simulations
>> Utilization of Multi-core Processors
>> Improved HDR
>> Enhanced Particle System
>> Human Skin Shader Improvements
>> Enhanced Foliage Rendering
>> New Motion Blur Effect
>> Pixel Shader Model 3.0
>> Enhanced Shadows
>>
>> Hopefully some of this stuff looks interesting to some of you. :)
>>
>> -Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
>> Sent: Monday, September 10, 2007 1:43 PM
>> To: hlcoders
>> Subject: [hlcoders] SDK Update heads up?
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> There hasn't been much talk about what updates we'll be receiving to the
>> SDK
>> for Episode 2.   I was hoping you guys at Valve would enlighten us a bit
>> on
>> what to expect.  The only things I've heard are from the Ep 2 video that
>> was
>> shown, regarding the new technologies put in, like the cinematic
>> physics,
>> enhanced foliage rendering and better expansive outdoor rendering.
>>
>> It'd be great to have a heads up on what we'll be receiving.  It's not
>> very
>> fun to just throw us these new updates, and have us figure out whats
>> new.
>> Updates I'm hoping for is some enhancement with the Physics system to
>> allow
>> for better network predicting.  Shaders to allow multiple passes, or
>> dynamically change a shader for one model without having to switch skins
>> of
>> the models, and an increase on the limit of 64 instructions for the .fxc
>> shaders.
>>
>> I've also been trying to implement my own physics, however its a bit
>> hard to
>> do with the standard line and ray traces we have.  I know we won't be
>> receiving SOLID_OBB or anything of that sorts, but this engine is
>> suppose to
>> be top of the line, and it is still using only AABB.
>>
>> I'm sure there is more things others have been hoping for, shedding some
>> light on us would be much appreciated!
>>
>> Thanks.
>> -Joel
>> --
>>
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>>
>>
>> _______________________________________________
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>>
>>
>
>
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> please visit:
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>

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