-- [ Picked text/plain from multipart/alternative ] I remember being told it was just the flashlight that cast the dynamic shadows but you'll have to wait till someone from Valve confirms this.
----- Original Message ----- From: "Kori" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, September 16, 2007 4:34 PM Subject: Re: [hlcoders] SDK Update heads up? > This is question about the Dynamic Shadows, Is the flashlight the only > thing > going to be able to cast them, or will you be able to set map lights to > cast > them? > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, September 12, 2007 12:26 PM > Subject: RE: [hlcoders] SDK Update heads up? > > >> Hi All- >> >> Once I do the "big merge" I will be able to provide a better preview of >> changes that you will be getting with the next SDK update. But for now >> here is the high-level list of new features and improvements in Orange >> Box games and the latest version of the Source Engine: >> >> Non-photo-realistic Rendering >> Cinematic Physics Simulations >> Utilization of Multi-core Processors >> Improved HDR >> Enhanced Particle System >> Human Skin Shader Improvements >> Enhanced Foliage Rendering >> New Motion Blur Effect >> Pixel Shader Model 3.0 >> Enhanced Shadows >> >> Hopefully some of this stuff looks interesting to some of you. :) >> >> -Mike >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. >> Sent: Monday, September 10, 2007 1:43 PM >> To: hlcoders >> Subject: [hlcoders] SDK Update heads up? >> >> -- >> [ Picked text/plain from multipart/alternative ] >> There hasn't been much talk about what updates we'll be receiving to the >> SDK >> for Episode 2. I was hoping you guys at Valve would enlighten us a bit >> on >> what to expect. The only things I've heard are from the Ep 2 video that >> was >> shown, regarding the new technologies put in, like the cinematic >> physics, >> enhanced foliage rendering and better expansive outdoor rendering. >> >> It'd be great to have a heads up on what we'll be receiving. It's not >> very >> fun to just throw us these new updates, and have us figure out whats >> new. >> Updates I'm hoping for is some enhancement with the Physics system to >> allow >> for better network predicting. Shaders to allow multiple passes, or >> dynamically change a shader for one model without having to switch skins >> of >> the models, and an increase on the limit of 64 instructions for the .fxc >> shaders. >> >> I've also been trying to implement my own physics, however its a bit >> hard to >> do with the standard line and ray traces we have. I know we won't be >> receiving SOLID_OBB or anything of that sorts, but this engine is >> suppose to >> be top of the line, and it is still using only AABB. >> >> I'm sure there is more things others have been hoping for, shedding some >> light on us would be much appreciated! >> >> Thanks. >> -Joel >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

