I dont know whether it was *just* for gmod, or whether it was all
downloads, however, Garry Newman has his own "lua downloader" in Gmod
10, maybe you could make something similar to that to allow lua downloads...


Jeremy wrote:
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I read you the first time, and like I said, that's not a solution for how we
use map scripting. I would like a real solution from Valve. Blocking lua
files from downloading across all mods because of one mod was a pretty rash
decision, and one that should be reversed and left up to each mod to filter
file extensions as desired. engine->DisallowDownload(extension) or something
simple like that. Had this problem been identified before we released we
might have worked around it by using a different extension, ff_lua or
something. But post release, and after there is a number of 3rd party maps
already in the wild, we need to be able to accommodate lua files.


On 10/19/07, Mark Chandler <[EMAIL PROTECTED]> wrote:

Add it to the bsp using pakrat

On Oct 19, 2007, at 2:10 PM, Jeremy <[EMAIL PROTECTED]> wrote:


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We use lua to go along with our maps, and I'm trying to get the
server to
automatically send the lua files to the clients like it already does
the
maps. After messing with it a bit trying to get it to work, I tried
a text
file and it worked, so it appears that lua files are filtered/
excluded from
being able to be downloaded. Is there any way to get around this? In
our mod
at least, the map files are incomplete without the lua files, so the
clients
can start their own server with the maps unless they get the lua
files from
somewhere else. Obviously that's not practical when it would be best
if we
could get the engine to send them the lua file as well. There a way
to do
this?

J
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