Looks like a source engine wide type of thing as per:
http://www.steampowered.com/v/index.php?area=news&id=778&cc=GB

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Friday, October 19, 2007 11:06
To: [email protected]
Subject: Re: [hlcoders] Adding downloads via downloadables table

I dont know whether it was *just* for gmod, or whether it was all
downloads, however, Garry Newman has his own "lua downloader" in Gmod
10, maybe you could make something similar to that to allow lua downloads...


Jeremy wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I read you the first time, and like I said, that's not a solution for how
we
> use map scripting. I would like a real solution from Valve. Blocking lua
> files from downloading across all mods because of one mod was a pretty
rash
> decision, and one that should be reversed and left up to each mod to
filter
> file extensions as desired. engine->DisallowDownload(extension) or
something
> simple like that. Had this problem been identified before we released we
> might have worked around it by using a different extension, ff_lua or
> something. But post release, and after there is a number of 3rd party maps
> already in the wild, we need to be able to accommodate lua files.
>
>
> On 10/19/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
>
>> Add it to the bsp using pakrat
>>
>> On Oct 19, 2007, at 2:10 PM, Jeremy <[EMAIL PROTECTED]> wrote:
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> We use lua to go along with our maps, and I'm trying to get the
>>> server to
>>> automatically send the lua files to the clients like it already does
>>> the
>>> maps. After messing with it a bit trying to get it to work, I tried
>>> a text
>>> file and it worked, so it appears that lua files are filtered/
>>> excluded from
>>> being able to be downloaded. Is there any way to get around this? In
>>> our mod
>>> at least, the map files are incomplete without the lua files, so the
>>> clients
>>> can start their own server with the maps unless they get the lua
>>> files from
>>> somewhere else. Obviously that's not practical when it would be best
>>> if we
>>> could get the engine to send them the lua file as well. There a way
>>> to do
>>> this?
>>>
>>> J
>>> --
>>>
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