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Wtf, what kind of "viruses" were built with lua that couldn't be addressed
on the mod side, like disabling file IO or limiting it to certain folders
etc. Seems stupid to me to just block a file extension like that. Valve, is
there a way to get around that filter without renaming our many many lua
files to a different extension or packing them with the bsp? We share a
number of common scripts in addition to the map script itself. Packing them
with the bsp isn't practical for how we are using them.

On 10/19/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
>
> Use pakrat and add it to the bsp file :P
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> 'voogru'
> MacDonald
> Sent: Friday, October 19, 2007 4:43 PM
> To: [email protected]
> Subject: RE: [hlcoders] Adding downloads via downloadables table
>
> Send the lua files as a txt file then rename it on the client perhaps?
>
> - voogru.
>
> -----Original Message-----
> From: Jeremy [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 19, 2007 2:11 AM
> To: [email protected]
> Subject: [hlcoders] Adding downloads via downloadables table
>
> --
> [ Picked text/plain from multipart/alternative ]
> We use lua to go along with our maps, and I'm trying to get the server to
> automatically send the lua files to the clients like it already does the
> maps. After messing with it a bit trying to get it to work, I tried a text
> file and it worked, so it appears that lua files are filtered/excluded
> from
> being able to be downloaded. Is there any way to get around this? In our
> mod
> at least, the map files are incomplete without the lua files, so the
> clients
> can start their own server with the maps unless they get the lua files
> from
> somewhere else. Obviously that's not practical when it would be best if we
> could get the engine to send them the lua file as well. There a way to do
> this?
>
> J
> --
>
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> Version: 7.5.488 / Virus Database: 269.15.1/1078 - Release Date:
> 10/18/2007
> 5:47 PM
>
>
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