Jeremy,
Downloading dynamic execuatble /scriptable files to clients from servers
is always a big no no since they can be (and will be) abused.
From the documentation, lua does not appear to be a safe solution.
----- Original Message -----
From: "Jeremy"
To: <[email protected]>
Sent: Friday, October 19, 2007 10:56 AM
Subject: Re: [hlcoders] Adding downloads via downloadables table
I read you the first time, and like I said, that's not a solution for how
we
use map scripting. I would like a real solution from Valve. Blocking lua
files from downloading across all mods because of one mod was a pretty
rash
decision, and one that should be reversed and left up to each mod to
filter
file extensions as desired. engine->DisallowDownload(extension) or
something
simple like that. Had this problem been identified before we released we
might have worked around it by using a different extension, ff_lua or
something. But post release, and after there is a number of 3rd party maps
already in the wild, we need to be able to accommodate lua files.
On 10/19/07, Mark Chandler wrote:
Add it to the bsp using pakrat
On Oct 19, 2007, at 2:10 PM, Jeremy wrote:
> We use lua to go along with our maps, and I'm trying to get the
> server to
> automatically send the lua files to the clients like it already does
> the
> maps. After messing with it a bit trying to get it to work, I tried
> a text
> file and it worked, so it appears that lua files are filtered/
> excluded from
> being able to be downloaded. Is there any way to get around this? In
> our mod
> at least, the map files are incomplete without the lua files, so the
> clients
> can start their own server with the maps unless they get the lua
> files from
> somewhere else. Obviously that's not practical when it would be best
> if we
> could get the engine to send them the lua file as well. There a way
> to do
> this?
>
> J
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