HL2MP Right?

1) The name fluctuating issue -- I haven't had it (When i am in my mod
(In release mode, launched from STEAM) and the game name is set in
gameinfo.txt it uses that name )

One idea is if you are adding search paths add them to the TAIL! and
ensure that |gameinfo_path| is in gameinfo.txt for your mod. I have no
idea about what would happen if it reads different gameinfo.txt's from
those gcf's (This is PURE speculation)

2) Names -- I haven't had this either, hosting a listen server with 4
people testing my mod (Debug and Release mode) their names have been
what they set.

What SDK code version are you using btw?


Ryan Sheffer wrote:
--
[ Picked text/plain from multipart/alternative ]
Hey Source SDK moding community mailer!

This email is more of a bug report for Valve, their current way of getting
game information isn't work so well with mods mounting multiple GCFs with
code.
As a mod using engine functions to mount GCFs such as those used in
Half-Life 2 Episode 1, we are trying to find a fix. Unfortunately this
doesn't seem possible with the current SDK. What is happening is while a
player is in-game, and depending on which content is mounted at the time,
the name of the current game being played in steam friends will fluctuate
between Half-Life 2 Deathmatch, The mods name, and Episode 1. Ive been asked
by the mods community several times to fix this issue but with the limited
engine access we have it doesn't seem possible.

Also, another issue with Listen servers is the engine->GetPlayerInfo will
return "unnamed" from the engine as every players name, until the player
changes it manually back to the name they want. After debugging I found this
couldn't be solved unless on the engine, and I cant tell why the engine is
setting players names to "unnamed". I made a hacky little fix to record the
players name before they entered the server and if its unnamed after they
join, it will set it back. But I don't like fixes like this so I hope I can
get some information on why this is happening.

Also another problem is with clients trying to join a game. They get a "Your
client version is out of date" or something like that. I was told this is
because there is currently no Source SDK dedicated server and as such it
thinks HL2MP, which is what the server is running on, needs to be updated
for the clients. The only fix for this has been to include steam.inf with
the mod faking that the client is up to date.

Thanks for hearing me out, these issues above have been really bothering us
for the past 5 months :P

--
~skidz
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to