-- [ Picked text/plain from multipart/alternative ] Thanks for the reply, multiple gameinfos might just be the issue, and could fix up my others issues as well. We are updated to the current HL2MP source code.
Thanks, Ryan. On 10/26/07, Tom Leighton <[EMAIL PROTECTED]> wrote: > > HL2MP Right? > > 1) The name fluctuating issue -- I haven't had it (When i am in my mod > (In release mode, launched from STEAM) and the game name is set in > gameinfo.txt it uses that name ) > > One idea is if you are adding search paths add them to the TAIL! and > ensure that |gameinfo_path| is in gameinfo.txt for your mod. I have no > idea about what would happen if it reads different gameinfo.txt's from > those gcf's (This is PURE speculation) > > 2) Names -- I haven't had this either, hosting a listen server with 4 > people testing my mod (Debug and Release mode) their names have been > what they set. > > What SDK code version are you using btw? > > > Ryan Sheffer wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hey Source SDK moding community mailer! > > > > This email is more of a bug report for Valve, their current way of > getting > > game information isn't work so well with mods mounting multiple GCFs > with > > code. > > As a mod using engine functions to mount GCFs such as those used in > > Half-Life 2 Episode 1, we are trying to find a fix. Unfortunately this > > doesn't seem possible with the current SDK. What is happening is while a > > player is in-game, and depending on which content is mounted at the > time, > > the name of the current game being played in steam friends will > fluctuate > > between Half-Life 2 Deathmatch, The mods name, and Episode 1. Ive been > asked > > by the mods community several times to fix this issue but with the > limited > > engine access we have it doesn't seem possible. > > > > Also, another issue with Listen servers is the engine->GetPlayerInfo > will > > return "unnamed" from the engine as every players name, until the player > > changes it manually back to the name they want. After debugging I found > this > > couldn't be solved unless on the engine, and I cant tell why the engine > is > > setting players names to "unnamed". I made a hacky little fix to record > the > > players name before they entered the server and if its unnamed after > they > > join, it will set it back. But I don't like fixes like this so I hope I > can > > get some information on why this is happening. > > > > Also another problem is with clients trying to join a game. They get a > "Your > > client version is out of date" or something like that. I was told this > is > > because there is currently no Source SDK dedicated server and as such it > > thinks HL2MP, which is what the server is running on, needs to be > updated > > for the clients. The only fix for this has been to include steam.infwith > > the mod faking that the client is up to date. > > > > Thanks for hearing me out, these issues above have been really bothering > us > > for the past 5 months :P > > > > -- > > ~skidz > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

