-- [ Picked text/plain from multipart/alternative ] Certainly they did not. If they did, I've to kill somebody. Perhaps I'm a bit drunk right now, but that doesn't change the fact that I'm disappointed :-(!!!
/ProZak *ps. Wraiyth message me on MSN ;-)* On 27/10/2007, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanks for the reply, multiple gameinfos might just be the issue, and > could > fix up my others issues as well. We are updated to the current HL2MP > source > code. > > Thanks, Ryan. > > On 10/26/07, Tom Leighton <[EMAIL PROTECTED]> wrote: > > > > HL2MP Right? > > > > 1) The name fluctuating issue -- I haven't had it (When i am in my mod > > (In release mode, launched from STEAM) and the game name is set in > > gameinfo.txt it uses that name ) > > > > One idea is if you are adding search paths add them to the TAIL! and > > ensure that |gameinfo_path| is in gameinfo.txt for your mod. I have no > > idea about what would happen if it reads different gameinfo.txt's from > > those gcf's (This is PURE speculation) > > > > 2) Names -- I haven't had this either, hosting a listen server with 4 > > people testing my mod (Debug and Release mode) their names have been > > what they set. > > > > What SDK code version are you using btw? > > > > > > Ryan Sheffer wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hey Source SDK moding community mailer! > > > > > > This email is more of a bug report for Valve, their current way of > > getting > > > game information isn't work so well with mods mounting multiple GCFs > > with > > > code. > > > As a mod using engine functions to mount GCFs such as those used in > > > Half-Life 2 Episode 1, we are trying to find a fix. Unfortunately this > > > doesn't seem possible with the current SDK. What is happening is while > a > > > player is in-game, and depending on which content is mounted at the > > time, > > > the name of the current game being played in steam friends will > > fluctuate > > > between Half-Life 2 Deathmatch, The mods name, and Episode 1. Ive been > > asked > > > by the mods community several times to fix this issue but with the > > limited > > > engine access we have it doesn't seem possible. > > > > > > Also, another issue with Listen servers is the engine->GetPlayerInfo > > will > > > return "unnamed" from the engine as every players name, until the > player > > > changes it manually back to the name they want. After debugging I > found > > this > > > couldn't be solved unless on the engine, and I cant tell why the > engine > > is > > > setting players names to "unnamed". I made a hacky little fix to > record > > the > > > players name before they entered the server and if its unnamed after > > they > > > join, it will set it back. But I don't like fixes like this so I hope > I > > can > > > get some information on why this is happening. > > > > > > Also another problem is with clients trying to join a game. They get a > > "Your > > > client version is out of date" or something like that. I was told this > > is > > > because there is currently no Source SDK dedicated server and as such > it > > > thinks HL2MP, which is what the server is running on, needs to be > > updated > > > for the clients. The only fix for this has been to include > steam.infwith > > > the mod faking that the client is up to date. > > > > > > Thanks for hearing me out, these issues above have been really > bothering > > us > > > for the past 5 months :P > > > > > > -- > > > ~skidz > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

