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Certainly they did not. If they did, I've to kill somebody. Perhaps I'm a
bit drunk right now, but that doesn't change the fact that I'm disappointed
:-(!!!

/ProZak


*ps. Wraiyth message me on MSN ;-)*


On 27/10/2007, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks for the reply, multiple gameinfos might just be the issue, and
> could
> fix up my others issues as well. We are updated to the current HL2MP
> source
> code.
>
> Thanks, Ryan.
>
> On 10/26/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > HL2MP Right?
> >
> > 1) The name fluctuating issue -- I haven't had it (When i am in my mod
> > (In release mode, launched from STEAM) and the game name is set in
> > gameinfo.txt it uses that name )
> >
> > One idea is if you are adding search paths add them to the TAIL! and
> > ensure that |gameinfo_path| is in gameinfo.txt for your mod. I have no
> > idea about what would happen if it reads different gameinfo.txt's from
> > those gcf's (This is PURE speculation)
> >
> > 2) Names -- I haven't had this either, hosting a listen server with 4
> > people testing my mod (Debug and Release mode) their names have been
> > what they set.
> >
> > What SDK code version are you using btw?
> >
> >
> > Ryan Sheffer wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hey Source SDK moding community mailer!
> > >
> > > This email is more of a bug report for Valve, their current way of
> > getting
> > > game information isn't work so well with mods mounting multiple GCFs
> > with
> > > code.
> > > As a mod using engine functions to mount GCFs such as those used in
> > > Half-Life 2 Episode 1, we are trying to find a fix. Unfortunately this
> > > doesn't seem possible with the current SDK. What is happening is while
> a
> > > player is in-game, and depending on which content is mounted at the
> > time,
> > > the name of the current game being played in steam friends will
> > fluctuate
> > > between Half-Life 2 Deathmatch, The mods name, and Episode 1. Ive been
> > asked
> > > by the mods community several times to fix this issue but with the
> > limited
> > > engine access we have it doesn't seem possible.
> > >
> > > Also, another issue with Listen servers is the engine->GetPlayerInfo
> > will
> > > return "unnamed" from the engine as every players name, until the
> player
> > > changes it manually back to the name they want. After debugging I
> found
> > this
> > > couldn't be solved unless on the engine, and I cant tell why the
> engine
> > is
> > > setting players names to "unnamed". I made a hacky little fix to
> record
> > the
> > > players name before they entered the server and if its unnamed after
> > they
> > > join, it will set it back. But I don't like fixes like this so I hope
> I
> > can
> > > get some information on why this is happening.
> > >
> > > Also another problem is with clients trying to join a game. They get a
> > "Your
> > > client version is out of date" or something like that. I was told this
> > is
> > > because there is currently no Source SDK dedicated server and as such
> it
> > > thinks HL2MP, which is what the server is running on, needs to be
> > updated
> > > for the clients. The only fix for this has been to include
> steam.infwith
> > > the mod faking that the client is up to date.
> > >
> > > Thanks for hearing me out, these issues above have been really
> bothering
> > us
> > > for the past 5 months :P
> > >
> > > --
> > > ~skidz
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~skidz
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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