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[ Picked text/plain from multipart/alternative ]
What makes you think I'd read this thread? ;)

On 10/28/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Certainly they did not. If they did, I've to kill somebody. Perhaps I'm a
> bit drunk right now, but that doesn't change the fact that I'm
> disappointed
> :-(!!!
>
> /ProZak
>
>
> *ps. Wraiyth message me on MSN ;-)*
>
>
> On 27/10/2007, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thanks for the reply, multiple gameinfos might just be the issue, and
> > could
> > fix up my others issues as well. We are updated to the current HL2MP
> > source
> > code.
> >
> > Thanks, Ryan.
> >
> > On 10/26/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> > >
> > > HL2MP Right?
> > >
> > > 1) The name fluctuating issue -- I haven't had it (When i am in my mod
> > > (In release mode, launched from STEAM) and the game name is set in
> > > gameinfo.txt it uses that name )
> > >
> > > One idea is if you are adding search paths add them to the TAIL! and
> > > ensure that |gameinfo_path| is in gameinfo.txt for your mod. I have no
> > > idea about what would happen if it reads different gameinfo.txt's from
> > > those gcf's (This is PURE speculation)
> > >
> > > 2) Names -- I haven't had this either, hosting a listen server with 4
> > > people testing my mod (Debug and Release mode) their names have been
> > > what they set.
> > >
> > > What SDK code version are you using btw?
> > >
> > >
> > > Ryan Sheffer wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hey Source SDK moding community mailer!
> > > >
> > > > This email is more of a bug report for Valve, their current way of
> > > getting
> > > > game information isn't work so well with mods mounting multiple GCFs
> > > with
> > > > code.
> > > > As a mod using engine functions to mount GCFs such as those used in
> > > > Half-Life 2 Episode 1, we are trying to find a fix. Unfortunately
> this
> > > > doesn't seem possible with the current SDK. What is happening is
> while
> > a
> > > > player is in-game, and depending on which content is mounted at the
> > > time,
> > > > the name of the current game being played in steam friends will
> > > fluctuate
> > > > between Half-Life 2 Deathmatch, The mods name, and Episode 1. Ive
> been
> > > asked
> > > > by the mods community several times to fix this issue but with the
> > > limited
> > > > engine access we have it doesn't seem possible.
> > > >
> > > > Also, another issue with Listen servers is the engine->GetPlayerInfo
> > > will
> > > > return "unnamed" from the engine as every players name, until the
> > player
> > > > changes it manually back to the name they want. After debugging I
> > found
> > > this
> > > > couldn't be solved unless on the engine, and I cant tell why the
> > engine
> > > is
> > > > setting players names to "unnamed". I made a hacky little fix to
> > record
> > > the
> > > > players name before they entered the server and if its unnamed after
> > > they
> > > > join, it will set it back. But I don't like fixes like this so I
> hope
> > I
> > > can
> > > > get some information on why this is happening.
> > > >
> > > > Also another problem is with clients trying to join a game. They get
> a
> > > "Your
> > > > client version is out of date" or something like that. I was told
> this
> > > is
> > > > because there is currently no Source SDK dedicated server and as
> such
> > it
> > > > thinks HL2MP, which is what the server is running on, needs to be
> > > updated
> > > > for the clients. The only fix for this has been to include
> > steam.infwith
> > > > the mod faking that the client is up to date.
> > > >
> > > > Thanks for hearing me out, these issues above have been really
> > bothering
> > > us
> > > > for the past 5 months :P
> > > >
> > > > --
> > > > ~skidz
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
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