You can do it that way but then people who don't have hl2dm won't be
able to play your mod, and the Steam friends list will say that players
are playing HL2DM.

Tony "omega" Sergi wrote:
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[ Picked text/plain from multipart/alternative ]
the only way i can get it to work is if the client has the hl2mp steam.inf
and the server have no steam.inf in the mod dir, other than the hl2mp one if
they don't have "hl2mp" in the game paths.


On 10/29/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
You need to create a "steam.inf" file in your mod's directory on the
server, and it needs to have only "appID=215" in it.

Joel R. wrote:
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I'm receiving this error when trying to connect to a server via Steam
Server
Browser, however, I can connect if I use the console command: connect
"IP:PORT" .  The server uses HldsUpdateTool method of creating a server
using the HL2MP as game.  I do not get this error if I use Source
Dedicated
Server through Steam however.  The forums state some fixes that worked
for
Valve games, however they don't work at all for 3rd Party HL2 Mods.

Source Dedicated Server and HldsUpdateTool both show different server
versions.
HL2MP (HldsUpdateTool):
         Protocol version 7
         Exe version 1.0.0.12 (hl2dm)
         Exe build: 18:49:39 Sep  5 2007 (3224)

Source Dedicated Server:
         Protocol version 7
         Exe version 1.0.1.0 (valve)
         Exe build: 18:49:39 Sep  5 2007 (3224)

There really should be a new game type for hldsupatetool to use for
Source
SDK Base, but any help would be appreciated on this subject, thanks!
--

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