-- [ Picked text/plain from multipart/alternative ] What Tobias mentioned is probably something that you should look into, though I do not know specifically where to look. If I had to guess, though, I'd say you should look in the Alyx AI to find areas where she responds to light/dark.
For example, she makes the zombie noises when she realizes that she's in the dark and she holds her hand in her face when she reacts to a light in dark situation. On 11/2/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > What about the EP1 Alyx code? Didn't it contain some sort of Darkness > mode, > or something like that? > > Not sure what that code actually does, I've just spotted it a couple of > times :p! > > /ProZak > > > On 02/11/2007, Michael Tilden <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Quick followup question: > > > > That would return a float that would be useful, but what Think function > > exists in say, npc_zombie.cpp that I would be able to use this code in > to > > constantly check if the NPC is lit up or not? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

