I remember something like this from HL1 where some code would affect how likely a NPC would spot you if you were hidden in the shadows.
That said, I use the following in one of my VGUI panels to check how bright I need to make a DLIGHT to illuminate something: float ambient = engine->GetLightForPoint( origin, true ).Length(); That might be what you need. - Jed On 02/11/2007, Michael Tilden <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I was just wondering if there was a built-in way to check if an NPC is in a > shadowed area or a lighted one. I've tried looking through base npc files > but haven't found anything that jumps out about checking if an NPC is in a > dark area or a lit up one. If someone knows something about this and/or can > show some code I'd really appreciate it, I have a pressing need to know > whether or not an NPC is in a lit area or a dark one, specifically an > npc_zombie. Thanks! > > Mike > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

