One side of me is a plugin maker, while the other side is working on a mod.
Either way, I can say take your time. You helped me out with the early release for the plugins, but for our mod I'd rather the codebase be solid rather than having to merge and remerge. Keeper -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, November 02, 2007 11:32 AM To: [email protected] Subject: Re: [hlcoders] SDK Update heads up? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] No, you aren't being a pest at all. It's a fair question since I've missed my forecast release schedule. The complication that arose is that I need to include two copies of all of the tools in this release since it needs to support both the Ep1 and Orange Box versions of the engine. And making a beta of this SDK is not an option since we had to make some changes to the SDK Steam depot structure to support having two copies of the tools. So I'm spending a lot of time tweaking the directory structure to get both versions to run and I've had to tweak the tools themselves to coexist properly. Also, since we can't do a beta I am spending more time testing than I anticipated. So bottom line is I'd rather have you guys moderately mad at me for being late than REALLY mad at me for breaking the existing SDK functionality. I have been working on the SDK release but it is simply taking longer than I had planned. When the new SDK is ready you guys will be the first to know. -Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

