-- [ Picked text/plain from multipart/alternative ] Yeah, I thought that the release was gonna be End of October for the code update, and if anything changed with that timeline, we'd be notified...
On 11/2/07, Paul Peloski <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hey Mike, > > I don't mean to be a pest, but we're into November now, is there a new > estimated release time? Is there something in particular we're waiting on? > > Regards, > > Paul > > On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi List- > > > > I'm shooting for an update that includes the updated tools this week or > > early next. After that I will work on an update that includes the new > game > > DLL code and I am hoping that it will be available in beta by the end of > the > > month. > > > > I'll let you guys know if I run into any problems that invalidate these > > timeframes. > > > > -Mike > > > > > > ----- Original Message ----- > > From: [EMAIL PROTECTED] < > > [EMAIL PROTECTED]> > > To: hlcoders@list.valvesoftware.com <hlcoders@list.valvesoftware.com> > > Sent: Sat Oct 13 11:27:05 2007 > > Subject: Re: [hlcoders] SDK Update heads up? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hey Mike, > > > > Any word when the "big merge" will be ready for us to try? Now that the > > Orange Box is out and we've played the games we're itching to get our > mod > > code working with the new engine. Any chance it will be this month? > > > > Regards, > > > > Paul > > > > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > > > Hi All- > > > > > > Once I do the "big merge" I will be able to provide a better preview > of > > > changes that you will be getting with the next SDK update. But for now > > > here is the high-level list of new features and improvements in Orange > > > Box games and the latest version of the Source Engine: > > > > > > Non-photo-realistic Rendering > > > Cinematic Physics Simulations > > > Utilization of Multi-core Processors > > > Improved HDR > > > Enhanced Particle System > > > Human Skin Shader Improvements > > > Enhanced Foliage Rendering > > > New Motion Blur Effect > > > Pixel Shader Model 3.0 > > > Enhanced Shadows > > > > > > Hopefully some of this stuff looks interesting to some of you. :) > > > > > > -Mike > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > > Sent: Monday, September 10, 2007 1:43 PM > > > To: hlcoders > > > Subject: [hlcoders] SDK Update heads up? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > There hasn't been much talk about what updates we'll be receiving to > the > > > SDK > > > for Episode 2. I was hoping you guys at Valve would enlighten us a > bit > > > on > > > what to expect. The only things I've heard are from the Ep 2 video > that > > > was > > > shown, regarding the new technologies put in, like the cinematic > > > physics, > > > enhanced foliage rendering and better expansive outdoor rendering. > > > > > > It'd be great to have a heads up on what we'll be receiving. It's not > > > very > > > fun to just throw us these new updates, and have us figure out whats > > > new. > > > Updates I'm hoping for is some enhancement with the Physics system to > > > allow > > > for better network predicting. Shaders to allow multiple passes, or > > > dynamically change a shader for one model without having to switch > skins > > > of > > > the models, and an increase on the limit of 64 instructions for the > .fxc > > > shaders. > > > > > > I've also been trying to implement my own physics, however its a bit > > > hard to > > > do with the standard line and ray traces we have. I know we won't be > > > receiving SOLID_OBB or anything of that sorts, but this engine is > > > suppose to > > > be top of the line, and it is still using only AABB. > > > > > > I'm sure there is more things others have been hoping for, shedding > some > > > light on us would be much appreciated! > > > > > > Thanks. > > > -Joel > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders