--
[ Picked text/plain from multipart/alternative ]
Yeah, I thought that the release was gonna be End of October for the code
update, and if anything changed with that timeline, we'd be notified...

On 11/2/07, Paul Peloski <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hey Mike,
>
> I don't mean to be a pest, but we're into November now, is there a new
> estimated release time? Is there something in particular we're waiting on?
>
> Regards,
>
> Paul
>
> On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi List-
> >
> > I'm shooting for an update that includes the updated tools this week or
> > early next. After that I will work on an update that includes the new
> game
> > DLL code and I am hoping that it will be available in beta by the end of
> the
> > month.
> >
> > I'll let you guys know if I run into any problems that invalidate these
> > timeframes.
> >
> > -Mike
> >
> >
> > ----- Original Message -----
> > From: [EMAIL PROTECTED] <
> > [EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com <hlcoders@list.valvesoftware.com>
> > Sent: Sat Oct 13 11:27:05 2007
> > Subject: Re: [hlcoders] SDK Update heads up?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hey Mike,
> >
> > Any word when the "big merge" will be ready for us to try? Now that the
> > Orange Box is out and we've played the games we're itching to get our
> mod
> > code working with the new engine. Any chance it will be this month?
> >
> > Regards,
> >
> > Paul
> >
> > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi All-
> > >
> > > Once I do the "big merge" I will be able to provide a better preview
> of
> > > changes that you will be getting with the next SDK update. But for now
> > > here is the high-level list of new features and improvements in Orange
> > > Box games and the latest version of the Source Engine:
> > >
> > >         Non-photo-realistic Rendering
> > >         Cinematic Physics Simulations
> > >         Utilization of Multi-core Processors
> > >         Improved HDR
> > >         Enhanced Particle System
> > >         Human Skin Shader Improvements
> > >         Enhanced Foliage Rendering
> > >         New Motion Blur Effect
> > >         Pixel Shader Model 3.0
> > >         Enhanced Shadows
> > >
> > > Hopefully some of this stuff looks interesting to some of you. :)
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> > > Sent: Monday, September 10, 2007 1:43 PM
> > > To: hlcoders
> > > Subject: [hlcoders] SDK Update heads up?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > There hasn't been much talk about what updates we'll be receiving to
> the
> > > SDK
> > > for Episode 2.   I was hoping you guys at Valve would enlighten us a
> bit
> > > on
> > > what to expect.  The only things I've heard are from the Ep 2 video
> that
> > > was
> > > shown, regarding the new technologies put in, like the cinematic
> > > physics,
> > > enhanced foliage rendering and better expansive outdoor rendering.
> > >
> > > It'd be great to have a heads up on what we'll be receiving.  It's not
> > > very
> > > fun to just throw us these new updates, and have us figure out whats
> > > new.
> > > Updates I'm hoping for is some enhancement with the Physics system to
> > > allow
> > > for better network predicting.  Shaders to allow multiple passes, or
> > > dynamically change a shader for one model without having to switch
> skins
> > > of
> > > the models, and an increase on the limit of 64 instructions for the
> .fxc
> > > shaders.
> > >
> > > I've also been trying to implement my own physics, however its a bit
> > > hard to
> > > do with the standard line and ray traces we have.  I know we won't be
> > > receiving SOLID_OBB or anything of that sorts, but this engine is
> > > suppose to
> > > be top of the line, and it is still using only AABB.
> > >
> > > I'm sure there is more things others have been hoping for, shedding
> some
> > > light on us would be much appreciated!
> > >
> > > Thanks.
> > > -Joel
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to