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No, you aren't being a pest at all. It's a fair question since I've missed my 
forecast release schedule.

The complication that arose is that I need to include two copies of all of the 
tools in this release since it needs to support both the Ep1 and Orange Box 
versions of the engine. And making a beta of this SDK is not an option since we 
had to make some changes to the SDK Steam depot structure to support having two 
copies of the tools. So I'm spending a lot of time tweaking the directory 
structure to get both versions to run and I've had to tweak the tools 
themselves to coexist properly. Also, since we can't do a beta I am spending 
more time testing than I anticipated.

So bottom line is I'd rather have you guys moderately mad at me for being late 
than REALLY mad at me for breaking the existing SDK functionality. I have been 
working on the SDK release but it is simply taking longer than I had planned.

When the new SDK is ready you guys will be the first to know.

-Mike


----- Original Message -----
From: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
To: [email protected] <[email protected]>
Sent: Thu Nov 01 21:29:09 2007
Subject: Re: [hlcoders] SDK Update heads up?

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Hey Mike,

I don't mean to be a pest, but we're into November now, is there a new
estimated release time? Is there something in particular we're waiting on?

Regards,

Paul

On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi List-
>
> I'm shooting for an update that includes the updated tools this week or
> early next. After that I will work on an update that includes the new game
> DLL code and I am hoping that it will be available in beta by the end of the
> month.
>
> I'll let you guys know if I run into any problems that invalidate these
> timeframes.
>
> -Mike
>
>
> ----- Original Message -----
> From: [EMAIL PROTECTED] <
> [EMAIL PROTECTED]>
> To: [email protected] <[email protected]>
> Sent: Sat Oct 13 11:27:05 2007
> Subject: Re: [hlcoders] SDK Update heads up?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hey Mike,
>
> Any word when the "big merge" will be ready for us to try? Now that the
> Orange Box is out and we've played the games we're itching to get our mod
> code working with the new engine. Any chance it will be this month?
>
> Regards,
>
> Paul
>
> On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > Hi All-
> >
> > Once I do the "big merge" I will be able to provide a better preview of
> > changes that you will be getting with the next SDK update. But for now
> > here is the high-level list of new features and improvements in Orange
> > Box games and the latest version of the Source Engine:
> >
> >         Non-photo-realistic Rendering
> >         Cinematic Physics Simulations
> >         Utilization of Multi-core Processors
> >         Improved HDR
> >         Enhanced Particle System
> >         Human Skin Shader Improvements
> >         Enhanced Foliage Rendering
> >         New Motion Blur Effect
> >         Pixel Shader Model 3.0
> >         Enhanced Shadows
> >
> > Hopefully some of this stuff looks interesting to some of you. :)
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> > Sent: Monday, September 10, 2007 1:43 PM
> > To: hlcoders
> > Subject: [hlcoders] SDK Update heads up?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > There hasn't been much talk about what updates we'll be receiving to the
> > SDK
> > for Episode 2.   I was hoping you guys at Valve would enlighten us a bit
> > on
> > what to expect.  The only things I've heard are from the Ep 2 video that
> > was
> > shown, regarding the new technologies put in, like the cinematic
> > physics,
> > enhanced foliage rendering and better expansive outdoor rendering.
> >
> > It'd be great to have a heads up on what we'll be receiving.  It's not
> > very
> > fun to just throw us these new updates, and have us figure out whats
> > new.
> > Updates I'm hoping for is some enhancement with the Physics system to
> > allow
> > for better network predicting.  Shaders to allow multiple passes, or
> > dynamically change a shader for one model without having to switch skins
> > of
> > the models, and an increase on the limit of 64 instructions for the .fxc
> > shaders.
> >
> > I've also been trying to implement my own physics, however its a bit
> > hard to
> > do with the standard line and ray traces we have.  I know we won't be
> > receiving SOLID_OBB or anything of that sorts, but this engine is
> > suppose to
> > be top of the line, and it is still using only AABB.
> >
> > I'm sure there is more things others have been hoping for, shedding some
> > light on us would be much appreciated!
> >
> > Thanks.
> > -Joel
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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