The Valve Wiki is already ruined by the bots there, theres more spam
than actual user contributions, even though it requires registration.
Its totally deterred me from ever visiting it until its fixed. You'd
think that the site thats basically the entire source of information
for Source modders would be pretty high on the priority list to keep
running well - clearly not.

On Nov 7, 2007 9:47 AM, Tobias Kammersgaard
<[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> It would, not I ;-)
>
> G'night :D!
>
>
>
> On 06/11/2007, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
> >
> > I would get filled with spam. Happened to HL2World, which didn't need
> > registering as far as I know. :-)
> >
> > /ProZak
> >
> >
> >  On 06/11/2007, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > Yeah, the wiki sucks. Registering defeats the entire purpose of a wiki.
> > >
> > > "A defining characteristic of wiki technology is the ease with which
> > > pages can be created and updated. "
> > >
> > > Registering kills the ease that makes wiki popular. Valve, please
> > > remove need to register.
> > >
> > > On Nov 6, 2007 2:33 PM, Minh < [EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I think making an entry on the Valve SDK wiki would be good. I
> > > couldn't find
> > > > any information regarding this. I'd do this myself but I'm allergic to
> > > the
> > > > wiki
> > > >
> > > > ----- Original Message -----
> > > > From: "Adam Donovan" <[EMAIL PROTECTED]>
> > > > To: < [email protected]>
> > > >
> > > > Sent: Tuesday, November 06, 2007 11:59 AM
> > > > Subject: [hlcoders] RE: Collision Model never compile correctly
> > > >
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > >
> > > >
> > > >
> > > > Hi,
> > > >
> > > >   Just wanted to say thanks to Minh and Jay for
> > > > being so helpful with the collision model problem I was
> > > having.  Firstly I
> > > > tried Minh's solution because it
> > > > was the first post but seeing a the model wasn't really that thin then
> > > it
> > > > didn't
> > > > seem to work in this case(though I am glad to know of this problem
> > > too).  I
> > > > think it was that the faces were touching
> > > > and confusing the compile process as when I edited the same Cm model
> > > with
> > > > some
> > > > gaps in between then it worked ok.  I
> > > > guess it would now be good to have that problem documented somewhere
> > > else so
> > > > I
> > > > will over the next weeks re do some of the tutorials on hl2world that
> > > seem
> > > > to
> > > > be missing all there helpful screenshot images..  If Minh or Jay are
> > > > interested in the document
> > > > I put together to comment or add other helpful tips to modelers then I
> > > could
> > > > send you a link for the article as a test..How does that sound?
> > > >
> > > > thanks guys
> > > > Adam
> > > >
> > > > _________________________________________________________________
> > > > It's simple! Sell your car for just $30 at 
> > > > CarPoint.com.au<http://carpoint.com.au/>
>
> > > >
> > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT
> > > > --
> > > >
> > > > _______________________________________________
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> > >
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> > > please visit:
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> > >
> > >
> >
> --
>
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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com

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