I 100% agree with you. Hell, the search doesn't even work. http://developer.valvesoftware.com/wiki/Special:Search?search=Your+version+does+not&go=Go
I don't know why so many people are so opposed to opening up the wiki. I can only guess they don't want whats best for valve. On Nov 6, 2007 5:56 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > The Valve Wiki is already ruined by the bots there, theres more spam > than actual user contributions, even though it requires registration. > Its totally deterred me from ever visiting it until its fixed. You'd > think that the site thats basically the entire source of information > for Source modders would be pretty high on the priority list to keep > running well - clearly not. > > On Nov 7, 2007 9:47 AM, Tobias Kammersgaard > > <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > It would, not I ;-) > > > > G'night :D! > > > > > > > > On 06/11/2007, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > > > > > > I would get filled with spam. Happened to HL2World, which didn't need > > > registering as far as I know. :-) > > > > > > /ProZak > > > > > > > > > On 06/11/2007, Nick <[EMAIL PROTECTED]> wrote: > > > > > > > > Yeah, the wiki sucks. Registering defeats the entire purpose of a wiki. > > > > > > > > "A defining characteristic of wiki technology is the ease with which > > > > pages can be created and updated. " > > > > > > > > Registering kills the ease that makes wiki popular. Valve, please > > > > remove need to register. > > > > > > > > On Nov 6, 2007 2:33 PM, Minh < [EMAIL PROTECTED]> wrote: > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > I think making an entry on the Valve SDK wiki would be good. I > > > > couldn't find > > > > > any information regarding this. I'd do this myself but I'm allergic to > > > > the > > > > > wiki > > > > > > > > > > ----- Original Message ----- > > > > > From: "Adam Donovan" <[EMAIL PROTECTED]> > > > > > To: < [email protected]> > > > > > > > > > > Sent: Tuesday, November 06, 2007 11:59 AM > > > > > Subject: [hlcoders] RE: Collision Model never compile correctly > > > > > > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > Just wanted to say thanks to Minh and Jay for > > > > > being so helpful with the collision model problem I was > > > > having. Firstly I > > > > > tried Minh's solution because it > > > > > was the first post but seeing a the model wasn't really that thin then > > > > it > > > > > didn't > > > > > seem to work in this case(though I am glad to know of this problem > > > > too). I > > > > > think it was that the faces were touching > > > > > and confusing the compile process as when I edited the same Cm model > > > > with > > > > > some > > > > > gaps in between then it worked ok. I > > > > > guess it would now be good to have that problem documented somewhere > > > > else so > > > > > I > > > > > will over the next weeks re do some of the tutorials on hl2world that > > > > seem > > > > > to > > > > > be missing all there helpful screenshot images.. If Minh or Jay are > > > > > interested in the document > > > > > I put together to comment or add other helpful tips to modelers then I > > > > could > > > > > send you a link for the article as a test..How does that sound? > > > > > > > > > > thanks guys > > > > > Adam > > > > > > > > > > _________________________________________________________________ > > > > > It's simple! Sell your car for just $30 at > > > > > CarPoint.com.au<http://carpoint.com.au/> > > > > > > > > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

