I use it a lot! It's always my first reference for everything. Of course, I
didn't mind registering.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Tuesday, November 06, 2007 3:57 PM
To: [email protected]
Subject: Re: [hlcoders] RE: Collision Model never compile correctly

I would use it more, and I know there are dozens of people just like
me who would use it more

On Nov 6, 2007 4:49 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> without need to register you get random people and bots posting random
crap.
> do you really wnat that? I sure don't. I'd never look at it again if it
was
> full of garbage.
> I already don't look at it much because i hardly ever need it, but if it
was
> polluted..
>
>
>
> On 11/6/07, Nick <[EMAIL PROTECTED]> wrote:
> >
> > Yeah, the wiki sucks. Registering defeats the entire purpose of a wiki.
> >
> > "A defining characteristic of wiki technology is the ease with which
> > pages can be created and updated. "
> >
> > Registering kills the ease that makes wiki popular. Valve, please
> > remove need to register.
> >
> > On Nov 6, 2007 2:33 PM, Minh <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I think making an entry on the Valve SDK wiki would be good. I
couldn't
> > find
> > > any information regarding this. I'd do this myself but I'm allergic to
> > the
> > > wiki
> > >
> > > ----- Original Message -----
> > > From: "Adam Donovan" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > >
> > > Sent: Tuesday, November 06, 2007 11:59 AM
> > > Subject: [hlcoders] RE: Collision Model never compile correctly
> > >
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > >
> > >
> > >
> > > Hi,
> > >
> > >   Just wanted to say thanks to Minh and Jay for
> > > being so helpful with the collision model problem I was having.
Firstly
> > I
> > > tried Minh's solution because it
> > > was the first post but seeing a the model wasn't really that thin then
> > it
> > > didn't
> > > seem to work in this case(though I am glad to know of this problem
> > too).  I
> > > think it was that the faces were touching
> > > and confusing the compile process as when I edited the same Cm model
> > with
> > > some
> > > gaps in between then it worked ok.  I
> > > guess it would now be good to have that problem documented somewhere
> > else so
> > > I
> > > will over the next weeks re do some of the tutorials on hl2world that
> > seem
> > > to
> > > be missing all there helpful screenshot images..  If Minh or Jay are
> > > interested in the document
> > > I put together to comment or add other helpful tips to modelers then I
> > could
> > > send you a link for the article as a test..How does that sound?
> > >
> > > thanks guys
> > > Adam
> > >
> > > _________________________________________________________________
> > > It's simple! Sell your car for just $30 at CarPoint.com.au
> > >
> >
http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2
Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fa
i%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > > --
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
>
>
> --
> -omega
>
> --
>
> _______________________________________________
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please visit:
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>
>

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