I use it a lot! It's always my first reference for everything. Of course, I didn't mind registering.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, November 06, 2007 3:57 PM To: [email protected] Subject: Re: [hlcoders] RE: Collision Model never compile correctly I would use it more, and I know there are dozens of people just like me who would use it more On Nov 6, 2007 4:49 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > without need to register you get random people and bots posting random crap. > do you really wnat that? I sure don't. I'd never look at it again if it was > full of garbage. > I already don't look at it much because i hardly ever need it, but if it was > polluted.. > > > > On 11/6/07, Nick <[EMAIL PROTECTED]> wrote: > > > > Yeah, the wiki sucks. Registering defeats the entire purpose of a wiki. > > > > "A defining characteristic of wiki technology is the ease with which > > pages can be created and updated. " > > > > Registering kills the ease that makes wiki popular. Valve, please > > remove need to register. > > > > On Nov 6, 2007 2:33 PM, Minh <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I think making an entry on the Valve SDK wiki would be good. I couldn't > > find > > > any information regarding this. I'd do this myself but I'm allergic to > > the > > > wiki > > > > > > ----- Original Message ----- > > > From: "Adam Donovan" <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > > > > Sent: Tuesday, November 06, 2007 11:59 AM > > > Subject: [hlcoders] RE: Collision Model never compile correctly > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > > > > > > > > > > Hi, > > > > > > Just wanted to say thanks to Minh and Jay for > > > being so helpful with the collision model problem I was having. Firstly > > I > > > tried Minh's solution because it > > > was the first post but seeing a the model wasn't really that thin then > > it > > > didn't > > > seem to work in this case(though I am glad to know of this problem > > too). I > > > think it was that the faces were touching > > > and confusing the compile process as when I edited the same Cm model > > with > > > some > > > gaps in between then it worked ok. I > > > guess it would now be good to have that problem documented somewhere > > else so > > > I > > > will over the next weeks re do some of the tutorials on hl2world that > > seem > > > to > > > be missing all there helpful screenshot images.. If Minh or Jay are > > > interested in the document > > > I put together to comment or add other helpful tips to modelers then I > > could > > > send you a link for the article as a test..How does that sound? > > > > > > thanks guys > > > Adam > > > > > > _________________________________________________________________ > > > It's simple! Sell your car for just $30 at CarPoint.com.au > > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2 Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fa i%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

