-- [ Picked text/plain from multipart/alternative ] Really looking forward to a working lighting preview.
On 11/7/07, Jake Breen <[EMAIL PROTECTED]> wrote: > > Should be possible, although don't use any new displacement features or > new entities. > > Minh wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Ok, setting -engine ep1 does allow me to launch Hammer and edit my mod's > > maps. It's still running the older version of Hammer and SDK tools. > > > > Is is possible to use the new SDK tools to edit my existing mod's > > contents? > > > > ----- Original Message ----- > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, November 07, 2007 12:52 PM > > Subject: RE: [hlcoders] New SDK problems > > > > > > > >> Please specify '-engine ep1' in the launch options for the Source SDK > >> tool and see if you see these problems with the older versions of the > >> tools. I can prevent the SDK Launcher from even presenting options for > >> editing non Orange Box games and mods when running in "Orange Box > mode". > >> > >> Thanks for reporting these issues. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin > >> Ottalini > >> Sent: Wednesday, November 07, 2007 12:43 PM > >> To: [email protected] > >> Subject: Re: [hlcoders] New SDK problems > >> > >> I can confirm this for HL2, HL2DM, CSS, DOD:S and EP1 > >> > >> it's ok for TF2, Portal and EP2 > >> > >> some ents don't appear to be loading properly in TF2, point_spotlight > >> and > >> info_particle_system for example show as ERROR. > >> > >> I ran a totally scratch install (Renamed the 'sourcesdk' and > >> 'sourcesdk_content' directories) > >> > >> I'm also seeing # TextEntry messages in the hammer model viewer for > >> copy/cut/paste and some other strings. > >> > >> > >> > >> ----- Original Message ----- > >> From: "Mike Durand" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Wednesday, November 07, 2007 12:15 PM > >> Subject: RE: [hlcoders] New SDK problems > >> > >> > >> > >>> Try this: > >>> > >>> 1. Close the SDK tool. > >>> 2. Rename the 'sourcesdk' and 'sourcesdk_content' directories. > >>> 3. Re-run the SDK tool. > >>> > >>> Several people have already reported this and I think that it is due > >>> > >> to > >> > >>> the old versions of the DLLs hanging around in the 'sourcesdk\bin' > >>> directory. I'll fix this in the SDK Launcher in an update for now > >>> > >> please > >> > >>> try this workaround. > >>> > >>> -Mike > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Minh > >>> Sent: Wednesday, November 07, 2007 12:06 PM > >>> To: [email protected] > >>> Subject: [hlcoders] New SDK problems > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Ok, so I got the new SDK update and when I try to run hammer (the one > >>> > >> in > >> > >>> the > >>> \sourcesdk\orangebox\bin ) > >>> I get this error: > >>> "Can't load FileSystemOpenDialog.dll" > >>> I click OK and it continues on. > >>> > >>> Then I try to creating a new map and get this error: > >>> "Missing material 'editor/flatnocull'. Go to Tools|Options|Game > >>> > >> Configu > >> > >>> and > >>> verify that your game directory is correct' > >>> > >>> I did verify that all my directories are pointing at the proper > >>> places > >>> but I can't seem to make that error go away. > >>> > >>> Perhaps the 2nd error is related to the first? > >>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

