--
[ Picked text/plain from multipart/alternative ]
Really looking forward to a working lighting preview.

On 11/7/07, Jake Breen <[EMAIL PROTECTED]> wrote:
>
> Should be possible, although don't use any new displacement features or
> new entities.
>
> Minh wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ok, setting -engine ep1 does allow me to launch Hammer and edit my mod's
> > maps. It's still running the older version of Hammer and SDK tools.
> >
> >     Is is possible to use the new SDK tools to edit my existing mod's
> > contents?
> >
> > ----- Original Message -----
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, November 07, 2007 12:52 PM
> > Subject: RE: [hlcoders] New SDK problems
> >
> >
> >
> >> Please specify '-engine ep1' in the launch options for the Source SDK
> >> tool and see if you see these problems with the older versions of the
> >> tools. I can prevent the SDK Launcher from even presenting options for
> >> editing non Orange Box games and mods when running in "Orange Box
> mode".
> >>
> >> Thanks for reporting these issues.
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
> >> Ottalini
> >> Sent: Wednesday, November 07, 2007 12:43 PM
> >> To: [email protected]
> >> Subject: Re: [hlcoders] New SDK problems
> >>
> >> I can confirm this for HL2, HL2DM, CSS,  DOD:S and EP1
> >>
> >> it's ok for TF2, Portal and EP2
> >>
> >> some ents don't appear to be loading properly in TF2, point_spotlight
> >> and
> >> info_particle_system for example show as ERROR.
> >>
> >> I ran a totally scratch install (Renamed the 'sourcesdk' and
> >> 'sourcesdk_content' directories)
> >>
> >> I'm also seeing # TextEntry messages in the hammer model viewer for
> >> copy/cut/paste and some other strings.
> >>
> >>
> >>
> >> ----- Original Message -----
> >> From: "Mike Durand" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Wednesday, November 07, 2007 12:15 PM
> >> Subject: RE: [hlcoders] New SDK problems
> >>
> >>
> >>
> >>> Try this:
> >>>
> >>> 1. Close the SDK tool.
> >>> 2. Rename the 'sourcesdk' and 'sourcesdk_content' directories.
> >>> 3. Re-run the SDK tool.
> >>>
> >>> Several people have already reported this and I think that it is due
> >>>
> >> to
> >>
> >>> the old versions of the DLLs hanging around in the 'sourcesdk\bin'
> >>> directory. I'll fix this in the SDK Launcher in an update for now
> >>>
> >> please
> >>
> >>> try this workaround.
> >>>
> >>> -Mike
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> >>> Sent: Wednesday, November 07, 2007 12:06 PM
> >>> To: [email protected]
> >>> Subject: [hlcoders] New SDK problems
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Ok, so I got the new SDK update and when I try to run hammer (the one
> >>>
> >> in
> >>
> >>> the
> >>> \sourcesdk\orangebox\bin )
> >>> I get this error:
> >>> "Can't load FileSystemOpenDialog.dll"
> >>> I click OK and it continues on.
> >>>
> >>> Then I try to creating a new map and get this error:
> >>> "Missing material 'editor/flatnocull'. Go to Tools|Options|Game
> >>>
> >> Configu
> >>
> >>> and
> >>> verify that your game directory is correct'
> >>>
> >>>    I did verify that all my directories are pointing at the proper
> >>> places
> >>> but I can't seem to make that error go away.
> >>>
> >>>    Perhaps the 2nd error is related to the first?
> >>>
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
~skidz
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to