adding:
-engine ep1
to the SDK launch option will fix the FileSystemOpenDialog.dll error.
----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 07, 2007 12:43 PM
Subject: Re: [hlcoders] New SDK problems
I can confirm this for HL2, HL2DM, CSS, DOD:S and EP1
it's ok for TF2, Portal and EP2
some ents don't appear to be loading properly in TF2, point_spotlight and
info_particle_system for example show as ERROR.
I ran a totally scratch install (Renamed the 'sourcesdk' and
'sourcesdk_content' directories)
I'm also seeing # TextEntry messages in the hammer model viewer for
copy/cut/paste and some other strings.
----- Original Message -----
From: "Mike Durand"
To: <[email protected]>
Sent: Wednesday, November 07, 2007 12:15 PM
Subject: RE: [hlcoders] New SDK problems
Try this:
1. Close the SDK tool.
2. Rename the 'sourcesdk' and 'sourcesdk_content' directories.
3. Re-run the SDK tool.
Several people have already reported this and I think that it is due to
the old versions of the DLLs hanging around in the 'sourcesdk\bin'
directory. I'll fix this in the SDK Launcher in an update for now please
try this workaround.
-Mike
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Wednesday, November 07, 2007 12:06 PM
To: [email protected]
Subject: [hlcoders] New SDK problems
Ok, so I got the new SDK update and when I try to run hammer (the one in
the
\sourcesdk\orangebox\bin )
I get this error:
"Can't load FileSystemOpenDialog.dll"
I click OK and it continues on.
Then I try to creating a new map and get this error:
"Missing material 'editor/flatnocull'. Go to Tools|Options|Game Configu
and
verify that your game directory is correct'
I did verify that all my directories are pointing at the proper
places
but I can't seem to make that error go away.
Perhaps the 2nd error is related to the first?
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