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[ Picked text/plain from multipart/alternative ]
ok, that fixed the problem "somewhat".
Now I can run hammer if my current game is set to "HL2: Episode2" or "TF2"
but as soon as I change it to my mod, and run hammer.
I get the same error again
 "Can't load FileSystemOpenDialog.dll"

I tried creating a new mod from scratch and selecting that as my current
game, and I get the same errror in hammer as well

I'm assuming there's something I need to do to "gameconfig.txt" ,
to configure my mod so it is compatible with the new SDK tools?

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 07, 2007 12:15 PM
Subject: RE: [hlcoders] New SDK problems


> Try this:
>
> 1. Close the SDK tool.
> 2. Rename the 'sourcesdk' and 'sourcesdk_content' directories.
> 3. Re-run the SDK tool.
>
> Several people have already reported this and I think that it is due to
> the old versions of the DLLs hanging around in the 'sourcesdk\bin'
> directory. I'll fix this in the SDK Launcher in an update for now please
> try this workaround.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Wednesday, November 07, 2007 12:06 PM
> To: [email protected]
> Subject: [hlcoders] New SDK problems
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ok, so I got the new SDK update and when I try to run hammer (the one in
> the
> \sourcesdk\orangebox\bin )
> I get this error:
> "Can't load FileSystemOpenDialog.dll"
> I click OK and it continues on.
>
> Then I try to creating a new map and get this error:
> "Missing material 'editor/flatnocull'. Go to Tools|Options|Game Configu
> and
> verify that your game directory is correct'
>
>    I did verify that all my directories are pointing at the proper
> places
> but I can't seem to make that error go away.
>
>    Perhaps the 2nd error is related to the first?
>
> --
>
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